mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New attack busy system
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+19
@@ -10,6 +10,25 @@
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#include "Credits.h"
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//#include "Utils All.h"
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#include "Language Defines.h"
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#include "vsurface.h"
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#include "mousesystem.h"
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#include "Text.h"
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#include "wordwrap.h"
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#include "Video.h"
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#include "render dirty.h"
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#include "local.h"
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#include "utilities.h"
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#include "WCheck.h"
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#include "screenids.h"
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#include "Font Control.h"
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#include "cursors.h"
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#include "font.h"
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#include "wordwrap.h"
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#include "sysutil.h"
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#include "Input.h"
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#include "english.h"
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#include "encrypted file.h"
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#include "Random.h"
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#endif
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@@ -21,6 +21,7 @@
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//tactical
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#include "Soldier Create.h"
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#include "overhead types.h"
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#include "local.h"
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#endif
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//Category tabs of the editor buttons
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@@ -867,15 +867,15 @@ void RenderEditorInfo( )
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{
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CHAR16 FPSText[ 50 ];
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static INT32 iSpewWarning = 0;
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INT16 iMapIndex;
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UINT16 uiMapIndex;
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SetFont( FONT12POINT1 );
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SetFontForeground( FONT_BLACK );
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SetFontBackground( FONT_BLACK );
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//Display the mapindex position
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if( GetMouseMapPos( &iMapIndex ) )
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swprintf( FPSText, L" (%d) ", iMapIndex );
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if( GetMouseMapPos( &uiMapIndex ) )
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swprintf( FPSText, L" (%d) ", uiMapIndex );
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else
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swprintf( FPSText, L" " );
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mprintfEditor( (UINT16)(iScreenWidthOffset + 50-StringPixLength( FPSText, FONT12POINT1 )/2), 2 * iScreenHeightOffset + 463, FPSText );
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@@ -63,6 +63,7 @@
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#include "popupmenu.h"
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#include "Scheduling.h"
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#include "Timer Control.h"
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#include "message.h"
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#endif
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extern void GetSoldierAboveGuyPositions( SOLDIERTYPE *pSoldier, INT16 *psX, INT16 *psY, BOOLEAN fRadio );
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@@ -43,6 +43,7 @@
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#include "pits.h"
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#include "Item Statistics.h"
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#include "Scheduling.h"
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#include "MessageBoxScreen.h"
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#endif
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//===========================================================================
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@@ -13,6 +13,7 @@
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#include "tiledat.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Editor Undo.h"
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#endif
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@@ -37,6 +37,7 @@
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#include "english.h"
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#include "World Items.h"
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#include "text.h"
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#include "Soldier Create.h"
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#endif
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extern BOOLEAN gfOverheadMapDirty;
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@@ -73,6 +73,7 @@
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#include "Inventory Choosing.h"
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#include "Music Control.h"
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#include "Soldier Profile.h"
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#include "GameSettings.h"
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#endif
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@@ -20,11 +20,12 @@
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#include "Editor Taskbar Utils.h"
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#endif
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#include "vobject_blitters.h"
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extern BOOLEAN gfOverheadMapDirty;
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extern void SetClippingRect(SGPRect *clip);
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extern void GetClippingRect(SGPRect *clip);
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//extern void SetClippingRect(SGPRect *clip);
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//extern void GetClippingRect(SGPRect *clip);
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extern INT32 iEditorToolbar;
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@@ -19,6 +19,9 @@
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#include "Music Control.h"
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#include "cursors.h"
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#include "Intro.h"
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#include "Text.h"
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#include "_Ja25EnglishText.h"
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#include "Soldier Profile.h"
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#endif
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////////////////////////////////////////////
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+13
-1
@@ -20,6 +20,18 @@
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#include "Language Defines.h"
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#include "HelpScreen.h"
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#include "INIReader.h"
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#include "Shade Table Util.h"
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#include "soldier profile type.h"
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#include "Random.h"
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#include "SaveLoadGame.h"
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#include "sgp.h"
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#include "screenids.h"
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#include "Font Control.h"
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#include "message.h"
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#include "Campaign.h"
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#include "meanwhile.h"
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#include "strategicmap.h"
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#include "Queen Command.h"
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#endif
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#include "Text.h"
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@@ -471,7 +483,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERIENCED_CASH",35000);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERT_CASH",30000);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("JA2 Gameplay Settings", "INSANE_CASH",15000);
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//Lalien: Game starting time
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gGameExternalOptions.iGameStartingTime = iniReader.ReadInteger("JA2 Gameplay Settings", "GAME_STARTING_TIME", 3600);
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gGameExternalOptions.iFirstArrivalDelay = iniReader.ReadInteger("JA2 Gameplay Settings", "FIRST_ARRIVAL_DELAY", 21600);
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+1
-1
@@ -454,4 +454,4 @@ BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
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BOOLEAN CanGameBeSaved();
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#endif
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#endif
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@@ -24,6 +24,14 @@
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#include "HelpScreen.h"
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#include "HelpScreenText.h"
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#include "Line.h"
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#include "Game Clock.h"
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#include "GameSettings.h"
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#include "laptop.h"
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#include "Text Input.h"
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#include "english.h"
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#include "renderworld.h"
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#include "Game Init.h"
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#include "Overhead.h"
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#endif
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extern INT16 gsVIEWPORT_END_Y;
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@@ -5,6 +5,7 @@
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#include "INIReader.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "sgp.h"
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#include "Gameloop.h"
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@@ -54,6 +55,11 @@
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#include "jascreens.h"
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#include "XML.h"
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#include "SaveLoadGame.h"
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#include "weapons.h"
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#include "Strategic Movement.h"
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#include "Vehicles.h"
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#include "Multilingual Text Code Generator.h"
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#include "editscreen.h"
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#endif
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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@@ -119,7 +125,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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return FALSE;
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// WANNE: Enemy drops - end
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// WANNE: Sector Loadscreens [2007-05-18]
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strcpy(fileName, directoryName);
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strcat(fileName, SECTORLOADSCREENSFILENAME);
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@@ -22,6 +22,14 @@
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#include "Line.h"
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#include "Intro.h"
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#include "Cinematics.h"
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#include "mainmenuscreen.h"
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#include "Music Control.h"
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#include "LibraryDataBase.h"
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#include "english.h"
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#include "Game Init.h"
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#include "Soldier Profile.h"
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#include "soldier profile type.h"
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#include "MessageBoxScreen.h"
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#endif
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extern STR16 gzIntroScreen[];
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@@ -3,6 +3,8 @@
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#pragma message("GENERATED PCH FOR JA2 PROJECT.")
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#include "builddefines.h"
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#include <time.h>
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#include <stdio.h>
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#include <stdarg.h>
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+5
-1
@@ -1,7 +1,11 @@
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#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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//add includes here!
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#include "Types.h"
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#include "vsurface.h"
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#include "mainmenuscreen.h"
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#include "Video.h"
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#include "Timer Control.h"
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#endif
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UINT32 guiSplashFrameFade = 10;
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@@ -11,6 +11,8 @@
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#include "Soldier Profile.h"
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#include "email.h"
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#include "Text.h"
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#include "aimsort.h"
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#include "Assignments.h"
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#endif
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@@ -40,6 +40,10 @@
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#include "Merc Contract.h"
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#include "Strategic Merc Handler.h"
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#include "Language Defines.h"
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#include "Assignments.h"
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#include "Sound Control.h"
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#include "Quests.h"
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#include "strategicmap.h"
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#endif
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#include "Strategic Town Loyalty.h"
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+4
-1
@@ -17,7 +17,10 @@
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#include "Random.h"
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#include "Text.h"
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#include "Multi Language Graphic Utils.h"
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#include "Utility.h"
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// #include "Utility.h"
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#include "armsdealerinvinit.h"
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#include "GameSettings.h"
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#include "message.h"
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#endif
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@@ -18,6 +18,7 @@
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#include "Overhead.h"
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#include "Text.h"
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#include "Weapons.h"
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#include "GameSettings.h"
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#endif
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@@ -19,9 +19,10 @@
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#include "input.h"
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#include "line.h"
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#include "Text.h"
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#include "Strategic.h"
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#include "Campaign Types.h"
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#include "Multi Language Graphic Utils.h"
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#include "strategic.h"
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#include "strategicmap.h"
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#endif
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@@ -1,6 +1,7 @@
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#ifndef __BOBBYRMAILORDER_H
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#define __BOBBYRMAILORDER_H
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#include "LaptopSave.h"
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@@ -4,6 +4,16 @@
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#else
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#include "laptop.h"
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#include "BobbyRShipments.h"
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#include "bobbyr.h"
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#include "utilities.h"
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#include "WCheck.h"
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#include "Text.h"
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#include "BobbyRGuns.h"
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#include "cursors.h"
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#include "BobbyRMailOrder.h"
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#include "wordwrap.h"
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#include "strategic.h"
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#include "strategicmap.h"
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#endif
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@@ -2,7 +2,12 @@
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#include "Laptop All.h"
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#include "BrokenLink.h"
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#else
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#include "Types.h"
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#include "font.h"
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#include "laptop.h"
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#include "Font Control.h"
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#include "Text.h"
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#include "wordwrap.h"
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#endif
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#define BROKEN_LINK__FONT FONT12ARIAL
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@@ -24,6 +24,7 @@
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#include "IMPVideoObjects.h"
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#include "IMP Confirm.h"
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#include "messageboxscreen.h"
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#include "LaptopSave.h"
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#endif
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@@ -29,6 +29,7 @@
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#include "strategic.h"
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#include "Game Clock.h"
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#include "text.h"
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#include "LaptopSave.h"
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#endif
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#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
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@@ -33,6 +33,7 @@
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#include "Soldier Profile.h"
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#include "Animation Data.h"
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#include "random.h"
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#include "LaptopSave.h"
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#endif
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// how many times should a 'die' be rolled for skills of the same type?
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@@ -31,6 +31,8 @@
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#include "Game Event Hook.h"
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#include "LaptopSave.h"
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#include "strategic.h"
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#include "weapons.h"
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#include "Random.h"
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#endif
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#define IMP_FILENAME_SUFFIX ".dat"
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@@ -20,6 +20,12 @@
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#include "LaptopSave.h"
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#include "line.h"
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#include "english.h"
|
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#include "Merc Hiring.h"
|
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#include "Text.h"
|
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#include "GameSettings.h"
|
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#include "IMP MainPage.h"
|
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#include "IMP Confirm.h"
|
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#include "Game Clock.h"
|
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#endif
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|
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void GetPlayerKeyBoardInputForIMPHomePage( void );
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|
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@@ -21,6 +21,9 @@
|
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#include "LaptopSave.h"
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#include "IMP Compile Character.h"
|
||||
#include "IMP Portraits.h"
|
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#include "soldier profile type.h"
|
||||
#include "GameSettings.h"
|
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#include "Soldier Profile.h"
|
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#endif
|
||||
|
||||
|
||||
|
||||
@@ -3,6 +3,22 @@
|
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#include "IMP Skill Trait.h"
|
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#include "_Ja25Englishtext.h"
|
||||
#else
|
||||
#include "IMP Skill Trait.h"
|
||||
#include "Button System.h"
|
||||
#include "utilities.h"
|
||||
#include "Debug.h"
|
||||
#include "Text.h"
|
||||
#include "Font Control.h"
|
||||
#include "font.h"
|
||||
#include "laptop.h"
|
||||
#include "cursors.h"
|
||||
#include "IMP MainPage.h"
|
||||
#include "IMPVideoObjects.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "wordwrap.h"
|
||||
#include "CharProfile.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "IMP Compile Character.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef __IMP_SKILL_TRAIT__H_
|
||||
#define __IMP_SKILL_TRAIT__H_
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
void EnterIMPSkillTrait( void );
|
||||
void RenderIMPSkillTrait( void );
|
||||
void ExitIMPSkillTrait( void );
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
#include "Sound Control.h"
|
||||
#include "IMP Text System.h"
|
||||
#include "text.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "GameSettings.h"
|
||||
#include "LaptopSave.h"
|
||||
#endif
|
||||
|
||||
INT32 iCurrentVoice = 0;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "cursors.h"
|
||||
#include "IMP HomePage.h"
|
||||
#include "laptop.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "IMP Attribute Selection.h"
|
||||
#endif
|
||||
|
||||
// globals
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "Debug.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "armsdealerinvinit.h"
|
||||
#include "GameSettings.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "AimMembers.h"
|
||||
#include "Random.h"
|
||||
#include "Text.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "finances.h"
|
||||
#endif
|
||||
|
||||
//static EmailPtr pEmailList;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Laptop All.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "laptop.h"
|
||||
#include "files.h"
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "Text.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "strategicmap.h"
|
||||
#endif
|
||||
|
||||
// the global defines
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include "Game clock.h"
|
||||
#include "english.h"
|
||||
#include "Text.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Random.h"
|
||||
#endif
|
||||
|
||||
#include "meanwhile.h"
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "strategicmap.h"
|
||||
#include "QuestText.h"
|
||||
#include "text.h"
|
||||
#include "message.h"
|
||||
#include "LaptopSave.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "Random.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Assignments.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#endif
|
||||
|
||||
#define INS_CTRCT_ORDER_GRID_WIDTH 132
|
||||
|
||||
@@ -79,6 +79,11 @@
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "BrokenLink.h"
|
||||
#include "BobbyRShipments.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "helpscreen.h"
|
||||
#include "cheats.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "LaptopSave.h"
|
||||
#include "Text.h"
|
||||
#include "Speck Quotes.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#endif
|
||||
|
||||
#define MERC_ACCOUNT_TEXT_FONT FONT14ARIAL
|
||||
|
||||
@@ -22,6 +22,11 @@
|
||||
#include "LaptopSave.h"
|
||||
#include "Text.h"
|
||||
#include "Speck Quotes.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Quests.h"
|
||||
#include "Assignments.h"
|
||||
#include "Input.h"
|
||||
#include "english.h"
|
||||
#endif
|
||||
|
||||
#include "Cheats.h"
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
#include "Speck Quotes.h"
|
||||
#include "mercs Account.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Quests.h"
|
||||
#endif
|
||||
|
||||
#define MERC_TEXT_FONT FONT12ARIAL
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
#include "Soldier Add.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "strategicmap.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Merc Contract.h"
|
||||
#endif
|
||||
|
||||
#include "Soldier Macros.h"
|
||||
|
||||
+13
-136
@@ -2,6 +2,19 @@
|
||||
#include "JA2 All.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "INIReader.h"
|
||||
#else
|
||||
#include "vsurface.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "Debug.h"
|
||||
#include "local.h"
|
||||
#include "Font Control.h"
|
||||
#include "font.h"
|
||||
#include "render dirty.h"
|
||||
#endif
|
||||
|
||||
extern HVSURFACE ghFrameBuffer;
|
||||
@@ -35,7 +48,6 @@ BOOLEAN bShowSmallImage = FALSE;
|
||||
|
||||
SECTOR_LOADSCREENS gSectorLoadscreens[MAX_SECTOR_LOADSCREENS];
|
||||
|
||||
|
||||
//returns the UINT8 ID for the specified sector.
|
||||
UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
|
||||
{
|
||||
@@ -44,8 +56,6 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
|
||||
BOOLEAN fNight = FALSE;
|
||||
|
||||
ubSectorID = SECTOR( sSectorX, sSectorY );
|
||||
|
||||
|
||||
if( NightTime() ) //before 5AM or after 9PM
|
||||
{
|
||||
fNight = TRUE;
|
||||
@@ -568,138 +578,13 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
|
||||
HVSURFACE hVSurface;
|
||||
UINT32 uiLoadScreen;
|
||||
STRING512 smallImage;
|
||||
BOOLEAN fExternalLS = FALSE;
|
||||
|
||||
bShowSmallImage = FALSE;
|
||||
|
||||
vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE;
|
||||
|
||||
if (gGameExternalOptions.gfUseExternalLoadscreens)
|
||||
{
|
||||
if ((ubLoadScreenID == HELI || ubLoadScreenID == DAY || ubLoadScreenID == DAY_ALT ||
|
||||
ubLoadScreenID == NIGHT || ubLoadScreenID == NIGHT_ALT) && szSector != NULL)
|
||||
{
|
||||
fExternalLS = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
fExternalLS = FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ubLoadScreenID == HELI || ubLoadScreenID == DAY || ubLoadScreenID == DAY_ALT ||
|
||||
ubLoadScreenID == NIGHT || ubLoadScreenID == NIGHT_ALT) && szSector != NULL)
|
||||
{
|
||||
fExternalLS = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
fExternalLS = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (fExternalLS)
|
||||
{
|
||||
// Get the image path
|
||||
char szImagePath[80];
|
||||
char szImageFormat[5];
|
||||
char szFullImagePath[80];
|
||||
|
||||
// Start screen
|
||||
if (ubLoadScreenID == HELI)
|
||||
{
|
||||
strncpy(szImagePath, gSectorLoadscreens[0].szDay, 80);
|
||||
|
||||
strncpy(szImageFormat, ".", MAX_IMAGE_FORMAT_CHARS);
|
||||
strcat(szImageFormat, gSectorLoadscreens[0].szImageFormat);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 1; i < MAX_SECTOR_LOADSCREENS; i++)
|
||||
{
|
||||
// We found the sector
|
||||
if (strcmp(gSectorLoadscreens[i].szLocation, szSector) == 0)
|
||||
{
|
||||
strncpy(szImageFormat, ".", MAX_IMAGE_FORMAT_CHARS);
|
||||
|
||||
strcat(szImageFormat, gSectorLoadscreens[i].szImageFormat);
|
||||
|
||||
BOOLEAN fAlternate = gSectorLoadscreens[i].RandomAltSector;
|
||||
|
||||
if (fAlternate)
|
||||
{
|
||||
// Day
|
||||
if (ubLoadScreenID == DAY)
|
||||
{
|
||||
if( Random( 2 ) )
|
||||
{
|
||||
ubLoadScreenID = DAY;
|
||||
}
|
||||
else
|
||||
{
|
||||
ubLoadScreenID = DAY_ALT;
|
||||
}
|
||||
}
|
||||
// Night
|
||||
else
|
||||
{
|
||||
if( Random( 2 ) )
|
||||
{
|
||||
ubLoadScreenID = NIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
ubLoadScreenID = NIGHT_ALT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (ubLoadScreenID)
|
||||
{
|
||||
case DAY:
|
||||
strncpy(szImagePath, gSectorLoadscreens[i].szDay, MAX_IMAGE_PATH_CHARS);
|
||||
break;
|
||||
case DAY_ALT:
|
||||
strncpy(szImagePath, gSectorLoadscreens[i].szDayAlt, MAX_IMAGE_PATH_CHARS);
|
||||
break;
|
||||
case NIGHT:
|
||||
strncpy(szImagePath, gSectorLoadscreens[i].szNight, MAX_IMAGE_PATH_CHARS);
|
||||
break;
|
||||
case NIGHT_ALT:
|
||||
strncpy(szImagePath, gSectorLoadscreens[i].szNightAlt, MAX_IMAGE_PATH_CHARS);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Small image: 640x480
|
||||
strncpy(szFullImagePath, szImagePath, 80);
|
||||
strcat(szFullImagePath, szImageFormat);
|
||||
strcpy(smallImage,szFullImagePath);
|
||||
|
||||
// Actual image, depending on the resolution
|
||||
if (iResolution == 1)
|
||||
{
|
||||
strncpy(szFullImagePath, szImagePath, 80);
|
||||
strcat(szFullImagePath, "_800x600");
|
||||
strcat(szFullImagePath, szImageFormat);
|
||||
}
|
||||
else if (iResolution == 2)
|
||||
{
|
||||
strncpy(szFullImagePath, szImagePath, 80);
|
||||
strcat(szFullImagePath, "_1024x768");
|
||||
strcat(szFullImagePath, szImageFormat);
|
||||
}
|
||||
|
||||
strcpy(vs_desc.ImageFile,szFullImagePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch( ubLoadScreenID )
|
||||
{
|
||||
case LOADINGSCREEN_NOTHING:
|
||||
strcpy(smallImage, "LOADSCREENS\\LS_Heli.sti");
|
||||
if (iResolution == 0)
|
||||
@@ -715,7 +600,6 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
|
||||
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli_1024x768.sti");
|
||||
}
|
||||
break;
|
||||
|
||||
case LOADINGSCREEN_DAYGENERIC:
|
||||
strcpy(smallImage, "LOADSCREENS\\LS_DayGeneric.sti");
|
||||
if (iResolution == 0)
|
||||
@@ -970,11 +854,8 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case LOADINGSCREEN_HELI:
|
||||
|
||||
strcpy(smallImage, "LOADSCREENS\\LS_Heli.sti");
|
||||
|
||||
if (iResolution == 0)
|
||||
{
|
||||
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli.sti");
|
||||
@@ -989,7 +870,6 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case LOADINGSCREEN_BASEMENT:
|
||||
strcpy(smallImage, "LOADSCREENS\\LS_Basement.sti");
|
||||
if (iResolution == 0)
|
||||
@@ -1404,9 +1284,6 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
|
||||
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli_1024x768.sti");
|
||||
}
|
||||
break;
|
||||
|
||||
/* WANNE: Sir tech made - END */
|
||||
} // Switch - END
|
||||
}
|
||||
|
||||
// Sti loadscreen (big image) is not available
|
||||
|
||||
+1
-1
@@ -86,4 +86,4 @@ typedef struct
|
||||
|
||||
extern SECTOR_LOADSCREENS gSectorLoadscreens[MAX_SECTOR_LOADSCREENS];
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "ja2 splash.h"
|
||||
#endif
|
||||
|
||||
#define MAINMENU_TEXT_FILE "LoadScreens\\MainMenu.edt"
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "cursor control.h"
|
||||
#include "laptop.h"
|
||||
#include "text.h"
|
||||
#include "overhead map.h"
|
||||
#endif
|
||||
|
||||
#define MSGBOX_DEFAULT_WIDTH 300
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef _MSGBOX_H
|
||||
#define _MSGBOX_H
|
||||
|
||||
#include "mousesystem.h"
|
||||
|
||||
// Message box flags
|
||||
#define MSG_BOX_FLAG_USE_CENTERING_RECT 0x0001 // Pass in a rect to center in
|
||||
#define MSG_BOX_FLAG_OK 0x0002 // Displays OK button
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
#include "Message.h"
|
||||
#include "Language Defines.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "SmokeEffects.h"
|
||||
#endif
|
||||
|
||||
#include "WorldMan.h"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef _OPTIONS_SCREEN__H_
|
||||
#define _OPTIONS_SCREEN__H_
|
||||
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
#define OPT_BUTTON_FONT FONT14ARIAL
|
||||
#define OPT_BUTTON_ON_COLOR 73//FONT_MCOLOR_WHITE
|
||||
|
||||
+14
-1
@@ -90,6 +90,19 @@
|
||||
#include "lighteffects.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "merctextbox.h"
|
||||
#include "render dirty.h"
|
||||
#include "Map Information.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Game Init.h"
|
||||
#include "cheats.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "interface panels.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "Assignments.h"
|
||||
#endif
|
||||
|
||||
#include "BobbyR.h"
|
||||
@@ -5481,4 +5494,4 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
|
||||
}
|
||||
|
||||
return( uiEncryptionSet );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define _SAVE_LOAD_GAME_H_
|
||||
|
||||
#include "Soldier Control.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#define BYTESINMEGABYTE 1048576 //1024*1024
|
||||
#define REQUIRED_FREE_SPACE (20 * BYTESINMEGABYTE)
|
||||
|
||||
+2
-1
@@ -35,6 +35,7 @@
|
||||
#include "Message.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Campaign Types.h"
|
||||
#endif
|
||||
|
||||
#include "Campaign Init.h"
|
||||
@@ -2569,4 +2570,4 @@ void StartFadeOutForSaveLoadScreen()
|
||||
FadeOutNextFrame( );
|
||||
gfStartedFadingOut = TRUE;
|
||||
gfExitAfterMessageBox = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,9 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug.h"
|
||||
#include "Container.h"
|
||||
#if _MSC_VER < 1300 //(iostream.h was removed from VC.NET2003)
|
||||
#include <iostream.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -6,17 +6,16 @@
|
||||
#include "VObject.h"
|
||||
#include "VSurface.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#if defined( JA2 ) || defined( UTIL )
|
||||
#include "Video.h"
|
||||
#else
|
||||
#include "video2.h"
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
extern UINT32 GetCursorHandle(UINT32 uiCursorIndex);
|
||||
extern void UnloadCursorData(UINT32 uiCursorIndex);
|
||||
|
||||
@@ -169,6 +169,13 @@ extern void _DebugMessage(UINT8 *pSourceFile, UINT32 uiLineNum, UINT8 *pString)
|
||||
//*******************************************************************************************
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef DEBUG_ATTACKBUSY
|
||||
#define DebugAttackBusy(x) OutputDebugString( x)
|
||||
#else
|
||||
#define DebugAttackBusy(x)
|
||||
#endif
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <ddraw.h>
|
||||
#include "debug.h"
|
||||
#include "video_private.h"
|
||||
#include "vobject_blitters.h"
|
||||
#endif
|
||||
|
||||
// DirectDrawSurface2 Calls
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "DirectX Common.h"
|
||||
#include <ddraw.h>
|
||||
#include "sgp.h"
|
||||
|
||||
// Direct Draw Functions
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef _EXCEPTION_HANDLING__H_
|
||||
#define _EXCEPTION_HANDLING__H_
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
//uncomment this line if you want Exceptions to be handled
|
||||
#ifdef JA2
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#elif defined( WIZ8_PRECOMPILED_HEADERS )
|
||||
#include "WIZ8 SGP ALL.H"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include "types.h"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#else
|
||||
#include "video2.h"
|
||||
#endif
|
||||
#include "impTGA.h"
|
||||
#endif
|
||||
|
||||
//**************************************************************************
|
||||
|
||||
@@ -39,16 +39,16 @@
|
||||
// Function Prototypes
|
||||
//
|
||||
//**************************************************************************
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
*/
|
||||
BOOLEAN LoadTGAFileToImage( HIMAGE hImage, UINT16 fContents );
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
#endif
|
||||
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
#if !defined( JA2 ) && !defined( UTIL )
|
||||
#include "GameData.h" // for MoveTimer() [Wizardry specific]
|
||||
#endif
|
||||
#include "LibraryDataBase.h"
|
||||
#include "utilities.h"
|
||||
#endif
|
||||
|
||||
#include "input.h"
|
||||
@@ -40,6 +42,7 @@
|
||||
|
||||
#include "dbt.h"
|
||||
#include "INIReader.h"
|
||||
#include "Console.h"
|
||||
|
||||
#ifdef JA2
|
||||
#include "BuildDefines.h"
|
||||
@@ -120,7 +123,13 @@ INT32 FAR PASCAL WindowProcedure(HWND hWindow, UINT16 Message, WPARAM wParam, LP
|
||||
{
|
||||
static BOOLEAN fRestore = FALSE;
|
||||
|
||||
if(gfIgnoreMessages)
|
||||
if ( Message == WM_USER )
|
||||
{
|
||||
FreeConsole();
|
||||
return 0L;
|
||||
}
|
||||
|
||||
if(gfIgnoreMessages)
|
||||
return(DefWindowProc(hWindow, Message, wParam, lParam));
|
||||
|
||||
// ATE: This is for older win95 or NT 3.51 to get MOUSE_WHEEL Messages
|
||||
@@ -752,6 +761,10 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef LUACONSOLE
|
||||
CreateConsole();
|
||||
#endif
|
||||
|
||||
#ifdef JA2
|
||||
#ifdef ENGLISH
|
||||
SetIntroType( INTRO_SPLASH );
|
||||
@@ -779,6 +792,10 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
|
||||
}
|
||||
else
|
||||
{ // Windows hasn't processed any messages, therefore we handle the rest
|
||||
#ifdef LUACONSOLE
|
||||
PollConsole( );
|
||||
#endif
|
||||
|
||||
if (gfApplicationActive == FALSE)
|
||||
{ // Well we got nothing to do but to wait for a message to activate
|
||||
WaitMessage();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#elif defined( WIZ8_PRECOMPILED_HEADERS )
|
||||
#include "WIZ8 SGP ALL.H"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "soundman.h"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifdef JA2_PRECOMPILED_HEADERS
|
||||
#include "JA2 SGP ALL.H"
|
||||
#include "resource.h"
|
||||
#elif defined( WIZ8_PRECOMPILED_HEADERS )
|
||||
#include "WIZ8 SGP ALL.H"
|
||||
#else
|
||||
@@ -9,6 +8,7 @@
|
||||
#include "vobject_blitters.h"
|
||||
#include "sgp.h"
|
||||
#include <stdio.h>
|
||||
#include <io.h>
|
||||
#include "renderworld.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Isometric utils.h"
|
||||
@@ -16,8 +16,12 @@
|
||||
#include "impTGA.h"
|
||||
#include "timer control.h"
|
||||
#include "Fileman.h"
|
||||
#include "Input.h"
|
||||
#include "GameSettings.h"
|
||||
#endif
|
||||
|
||||
#include "resource.h"
|
||||
|
||||
#ifndef _MT
|
||||
#define _MT
|
||||
#endif
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
#include "vsurface.h"
|
||||
#include "vobject.h"
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
*/
|
||||
|
||||
extern SGPRect ClippingRect;
|
||||
extern UINT32 guiTranslucentMask;
|
||||
@@ -186,9 +188,9 @@ BOOLEAN Blt8BPPDataTo16BPPBufferTransZPixelateObscured( UINT16 *pBuffer, UINT32
|
||||
BOOLEAN FillRect8BPP(UINT8 *pBuffer, UINT32 uiDestPitchBYTES, INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT8 color);
|
||||
BOOLEAN FillRect16BPP(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color);
|
||||
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
#endif
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Strategic All.h"
|
||||
#include "INIReader.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "english.h"
|
||||
@@ -33,6 +34,11 @@
|
||||
#include "Creature Spreading.h"
|
||||
#include "message.h"
|
||||
#include "Game Init.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Campaign.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "wordwrap.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
|
||||
@@ -56,6 +56,13 @@
|
||||
#include "math.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Map Information.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "history.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "interface dialogue.h"
|
||||
#endif
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Auto Resolve.h"
|
||||
@@ -56,6 +57,15 @@
|
||||
#include "morale.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Assignments.h"
|
||||
#include "cheats.h"
|
||||
#include "Map Information.h"
|
||||
#endif
|
||||
|
||||
#include "Reinforcement.h"
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
#include "Debug Control.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
extern BOOLEAN InitStrategicMovementCosts();
|
||||
|
||||
@@ -27,6 +27,10 @@
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Animation Data.h"
|
||||
#include "opplist.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Map Information.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
|
||||
+15
-10
@@ -20,6 +20,11 @@
|
||||
#include "Event Pump.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Map Information.h"
|
||||
#include "GameSettings.h"
|
||||
#endif
|
||||
|
||||
//#define DEBUG_GAME_CLOCK
|
||||
@@ -68,23 +73,23 @@ extern BOOLEAN fMapScreenBottomDirty;
|
||||
|
||||
//These contain all of the information about the game time, rate of time, etc.
|
||||
//All of these get saved and loaded.
|
||||
INT32 giTimeCompressMode = TIME_COMPRESS_X0;
|
||||
UINT8 gubClockResolution = 1;
|
||||
BOOLEAN gfGamePaused = TRUE;
|
||||
BOOLEAN gfTimeInterrupt = FALSE;
|
||||
BOOLEAN gfTimeInterruptPause = FALSE;
|
||||
BOOLEAN fSuperCompression = FALSE;
|
||||
INT32 giTimeCompressMode = TIME_COMPRESS_X0;
|
||||
UINT8 gubClockResolution = 1;
|
||||
BOOLEAN gfGamePaused = TRUE;
|
||||
BOOLEAN gfTimeInterrupt = FALSE;
|
||||
BOOLEAN gfTimeInterruptPause = FALSE;
|
||||
BOOLEAN fSuperCompression = FALSE;
|
||||
UINT32 guiGameClock = gGameExternalOptions.iGameStartingTime;
|
||||
UINT32 guiPreviousGameClock = 0; // used only for error-checking purposes
|
||||
UINT32 guiGameSecondsPerRealSecond;
|
||||
UINT32 guiTimesThisSecondProcessed = 0;
|
||||
INT32 iPausedPopUpBox = -1;
|
||||
INT32 iPausedPopUpBox = -1;
|
||||
UINT32 guiDay;
|
||||
UINT32 guiHour;
|
||||
UINT32 guiMin;
|
||||
CHAR16 gswzWorldTimeStr[20];
|
||||
INT32 giTimeCompressSpeeds[ NUM_TIME_COMPRESS_SPEEDS ] = { 0, 1, 5 * 60, 30 * 60, 60 * 60 };
|
||||
UINT16 usPausedActualWidth;
|
||||
INT32 giTimeCompressSpeeds[ NUM_TIME_COMPRESS_SPEEDS ] = { 0, 1, 5 * 60, 30 * 60, 60 * 60 };
|
||||
UINT16 usPausedActualWidth;
|
||||
UINT16 usPausedActualHeight;
|
||||
UINT32 guiTimeOfLastEventQuery = 0;
|
||||
BOOLEAN gfLockPauseState = FALSE;
|
||||
@@ -95,7 +100,7 @@ UINT32 guiLockPauseStateLastReasonId = 0;
|
||||
//***When adding new saved time variables, make sure you remove the appropriate amount from the paddingbytes and
|
||||
// more IMPORTANTLY, add appropriate code in Save/LoadGameClock()!
|
||||
#define TIME_PADDINGBYTES 20
|
||||
UINT8 gubUnusedTimePadding[TIME_PADDINGBYTES];
|
||||
UINT8 gubUnusedTimePadding[TIME_PADDINGBYTES];
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -201,4 +201,4 @@ void HandlePlayerPauseUnPauseOfGame( void );
|
||||
|
||||
void ClearTacticalStuffDueToTimeCompression( void );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -37,6 +37,13 @@
|
||||
#include "Strategic AI.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "INIReader.h"
|
||||
#include "GameSettings.h"
|
||||
#include "english.h"
|
||||
#include "Input.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "laptop.h"
|
||||
#include "Campaign.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Game Events.h"
|
||||
|
||||
@@ -47,6 +47,19 @@
|
||||
#include "npc.h"
|
||||
#include "Init.h"
|
||||
#include "GameSettings.h"
|
||||
#include "opplist.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "bobbyr.h"
|
||||
#include "helpscreen.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Interface.h"
|
||||
#include "cheats.h"
|
||||
#endif
|
||||
|
||||
// Temp function
|
||||
|
||||
@@ -9,6 +9,15 @@
|
||||
#include "Morale.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Overhead.h"
|
||||
#include "Boxing.h"
|
||||
#include "jascreens.h"
|
||||
#include "screenids.h"
|
||||
#include "Items.h"
|
||||
#include "Random.h"
|
||||
#include "finances.h"
|
||||
#include "history.h"
|
||||
#include "Dialogue Control.h"
|
||||
#endif
|
||||
|
||||
void HourlyQuestUpdate( void );
|
||||
|
||||
@@ -28,6 +28,16 @@
|
||||
#include "Squads.h"
|
||||
#include "Player Command.h"
|
||||
#include "Sound Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "renderworld.h"
|
||||
#include "soundman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Scheduling.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Assignments.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -36,6 +36,20 @@
|
||||
#include "LaptopSave.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "wordwrap.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Assignments.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "GameSettings.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -26,6 +26,14 @@
|
||||
#include "english.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "message.h"
|
||||
#include "weapons.h"
|
||||
#include "finances.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Sound Control.h"
|
||||
#include "interface panels.h"
|
||||
#include "wordwrap.h"
|
||||
#endif
|
||||
|
||||
#include "ShopKeeper Interface.h"
|
||||
|
||||
@@ -41,6 +41,9 @@
|
||||
#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Map Information.h"
|
||||
#include "Air Raid.h"
|
||||
#endif
|
||||
|
||||
// zoom x and y coords for map scrolling
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
|
||||
#include "Vehicles.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
// functions
|
||||
void DrawMapIndexBigMap( BOOLEAN fSelectedCursorIsYellow );
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "video.h"
|
||||
#include "Town Militia.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -38,6 +38,22 @@
|
||||
#include "WordWrap.h"
|
||||
#include "interface control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "strategic.h"
|
||||
#include "Keys.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Random.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "finances.h"
|
||||
#include "strategic.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Render Fun.h"
|
||||
#endif
|
||||
|
||||
// inventory pool position on screen
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
#include "Font Control.h"
|
||||
|
||||
|
||||
typedef struct FASTHELPREGION {
|
||||
|
||||
@@ -21,6 +21,21 @@
|
||||
#include "assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "text.h"
|
||||
#include "interface control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Map Information.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Music Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Game Events.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "Quests.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Squads.h"
|
||||
#include "Random.h"
|
||||
#endif
|
||||
|
||||
#define MAX_MEANWHILE_PROFILES 10
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
@@ -35,6 +37,8 @@
|
||||
#include "Strategic Status.h"
|
||||
#include "mercs.h"
|
||||
#include "insurance contract.h"
|
||||
#include "Vehicles.h"
|
||||
#include "email.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
#include "squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Queen Command.h"
|
||||
#include "math.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Vehicles.h"
|
||||
#endif
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
|
||||
@@ -15,6 +15,14 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Game Clock.h"
|
||||
#include "meanwhile.h"
|
||||
#include "email.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Button System.h"
|
||||
@@ -32,6 +33,17 @@
|
||||
#include "Random.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Quests.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "interface control.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Squads.h"
|
||||
#include "Assignments.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "history.h"
|
||||
#include "Cheats.h"
|
||||
#endif
|
||||
|
||||
extern void InitializeTacticalStatusAtBattleStart();
|
||||
|
||||
@@ -26,6 +26,23 @@
|
||||
#include "Soldier Ani.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "GameSettings.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "screenids.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Quests.h"
|
||||
#include "jascreens.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Game Clock.h"
|
||||
#include "renderworld.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Campaign Init.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Morale.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
@@ -37,6 +39,7 @@
|
||||
#include "Interface Dialogue.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Message.h"
|
||||
#include "Random.h"
|
||||
#endif
|
||||
|
||||
//#ifdef JA2BETAVERSION
|
||||
@@ -433,7 +436,7 @@ SCROLL_BOX gItemListBox; // The Npc Scroll box
|
||||
|
||||
SCROLL_BOX *gpActiveListBox; // Only 1 scroll box is active at a time, this is set to it.
|
||||
|
||||
INT16 gsQdsEnteringGridNo =0;
|
||||
UINT16 gusQdsEnteringGridNo =0;
|
||||
|
||||
|
||||
UINT8 gubTextEntryAction = QD_DROP_DOWN_NO_ACTION;
|
||||
@@ -1246,11 +1249,11 @@ void RenderQuestDebugSystem()
|
||||
|
||||
void DisplayCurrentGridNo()
|
||||
{
|
||||
if( gsQdsEnteringGridNo != 0 )
|
||||
if( gusQdsEnteringGridNo != 0 )
|
||||
{
|
||||
CHAR16 zTemp[512];
|
||||
|
||||
swprintf( zTemp, L"%s: %d", QuestDebugText[ QUEST_DBS_CURRENT_GRIDNO ], gsQdsEnteringGridNo );
|
||||
swprintf( zTemp, L"%s: %d", QuestDebugText[ QUEST_DBS_CURRENT_GRIDNO ], gusQdsEnteringGridNo );
|
||||
DrawTextToScreen( zTemp, QUEST_DBS_NPC_CURRENT_GRIDNO_X, QUEST_DBS_NPC_CURRENT_GRIDNO_Y, QUEST_DBS_NUMBER_COL_WIDTH, QUEST_DBS_FONT_DYNAMIC_TEXT, QUEST_DBS_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
}
|
||||
}
|
||||
@@ -2688,7 +2691,7 @@ void BtnQuestDebugStartMercTalkingButtonButtonCallback(GUI_BUTTON *btn,INT32 rea
|
||||
// DoQDSMessageBox( MSG_BOX_BASIC_STYLE, zTemp, QUEST_DEBUG_SCREEN, MSG_BOX_FLAG_OK, NULL );
|
||||
|
||||
//set the initial value
|
||||
gsQdsEnteringGridNo = 0;
|
||||
gusQdsEnteringGridNo = 0;
|
||||
|
||||
TextEntryBox( QuestDebugText[ QUEST_DBS_START_MERC_TALKING_FROM ], StartMercTalkingFromQuoteNum );
|
||||
|
||||
@@ -2943,7 +2946,7 @@ void InitQuestDebugTextInputBoxes()
|
||||
}
|
||||
*/
|
||||
|
||||
swprintf( sTemp, L"%d", gsQdsEnteringGridNo );
|
||||
swprintf( sTemp, L"%d", gusQdsEnteringGridNo );
|
||||
|
||||
//Text entry field
|
||||
AddTextInputField( QUEST_DBS_TEB_X+QUEST_DBS_TEB_WIDTH/2-30, QUEST_DBS_TEB_Y+65, 60, 15, MSYS_PRIORITY_HIGH+60, sTemp, QUEST_DBS_TEXT_FIELD_WIDTH, INPUTTYPE_NUMERICSTRICT );
|
||||
@@ -2986,7 +2989,7 @@ void AddNPCToGridNo( INT32 iGridNo )
|
||||
//Add all the npc in the current sectory the npc array
|
||||
AddNPCsInSectorToArray();
|
||||
|
||||
gsQdsEnteringGridNo = (INT16)iGridNo;
|
||||
gusQdsEnteringGridNo = (INT16)iGridNo;
|
||||
}
|
||||
|
||||
|
||||
@@ -2995,7 +2998,7 @@ void AddItemToGridNo( INT32 iGridNo )
|
||||
{
|
||||
OBJECTTYPE Object;
|
||||
|
||||
gsQdsEnteringGridNo = (INT16)iGridNo;
|
||||
gusQdsEnteringGridNo = (INT16)iGridNo;
|
||||
|
||||
|
||||
if( Item[ gItemListBox.sCurSelectedItem ].usItemClass == IC_KEY )
|
||||
@@ -3023,7 +3026,7 @@ void AddKeyToGridNo( INT32 iKeyID )
|
||||
CreateKeyObject( &Object, 1, (UINT8)iKeyID );
|
||||
|
||||
//add the item to the world
|
||||
AddItemToPool( gsQdsEnteringGridNo, &Object, -1, 0, 0, 0 );
|
||||
AddItemToPool( gusQdsEnteringGridNo, &Object, -1, 0, 0, 0 );
|
||||
}
|
||||
else
|
||||
gfAddKeyNextPass = TRUE;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
extern BOOLEAN gfNpcLogButton;
|
||||
extern INT16 gsQdsEnteringGridNo;
|
||||
extern UINT16 gusQdsEnteringGridNo;
|
||||
|
||||
|
||||
void NpcRecordLoggingInit( UINT8 ubNpcID, UINT8 ubMercID, UINT8 ubQuoteNum, UINT8 ubApproach );
|
||||
|
||||
@@ -27,6 +27,10 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#endif
|
||||
|
||||
#include "BobbyRMailOrder.h"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define __QUESTS_H
|
||||
|
||||
#include "FileMan.h"
|
||||
#include "strategicmap.h"
|
||||
|
||||
// Quest.ubStatus values
|
||||
#define QUESTNOTSTARTED 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user