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New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -169,7 +169,12 @@ typedef struct
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// Flugente: militia volunteer pool. No relation to the laptop whatsoever, but I'm not creating a new struct for one variable
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FLOAT dMilitiaVolunteerPool;
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UINT8 bPadding[ 72 ];
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// Flugente: additional militia resources
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FLOAT dMilitiaGunPool;
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FLOAT dMilitiaArmourPool;
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FLOAT dMilitiaMiscPool;
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UINT8 bPadding[ 60 ];
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} LaptopSaveInfoStruct;
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