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New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -46,6 +46,7 @@
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#include "Auto Resolve.h"
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#include "ASD.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Map Screen Interface Map Inventory.h" // added by Flugente
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#endif
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#include "Quests.h"
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@@ -7818,22 +7819,90 @@ void DisplayMilitiaGroupBox()
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// if we play with a limited militia pool, show us how many we have
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if ( fShowMilitia && gGameExternalOptions.fMilitiaVolunteerPool )
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{
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CHAR16 sVolunteerString[200];
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SetFont( FONT12ARIAL );
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INT32 volunteers = GetVolunteerPool();
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INT32 x = MapScreenRect.iLeft + 20;
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INT32 y = MapScreenRect.iBottom - 10;
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if ( volunteers >= 2 * gGameExternalOptions.iTrainingSquadSize )
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SetFontForeground( FONT_FCOLOR_GREEN );
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else if ( volunteers >= gGameExternalOptions.iTrainingSquadSize )
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SetFontForeground( FONT_FCOLOR_YELLOW );
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else
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SetFontForeground( FONT_FCOLOR_RED );
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if ( gGameExternalOptions.fMilitiaVolunteerPool )
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{
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CHAR16 sString[200];
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// header
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swprintf( sVolunteerString, szMilitiaStrategicMovementText[8], volunteers, CalcHourlyVolunteerGain( ) );
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mprintf( MapScreenRect.iLeft + 20, MapScreenRect.iBottom - 10, sVolunteerString );
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INT32 volunteers = GetVolunteerPool();
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if ( volunteers >= 2 * gGameExternalOptions.iTrainingSquadSize )
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SetFontForeground( FONT_FCOLOR_GREEN );
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else if ( volunteers >= gGameExternalOptions.iTrainingSquadSize )
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SetFontForeground( FONT_FCOLOR_YELLOW );
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else
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SetFontForeground( FONT_FCOLOR_RED );
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swprintf( sString, szMilitiaStrategicMovementText[8], volunteers, CalcHourlyVolunteerGain( ) );
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mprintf( x, y, sString );
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x += StringPixLength( sString, FONT12ARIAL );
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y -= 10;
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}
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if ( gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory )
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{
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x = MapScreenRect.iLeft + 20;
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CHAR16 sString[200];
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FLOAT val_gun, val_armour, val_misc;
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GetResources( val_gun, val_armour, val_misc );
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SetFontForeground( FONT_BEIGE );
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swprintf( sString, szSMilitiaResourceText[1] );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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if ( val_gun > 20.0 )
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SetFontForeground( FONT_FCOLOR_GREEN );
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else if ( val_gun > 10.0 )
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SetFontForeground( FONT_FCOLOR_YELLOW );
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else
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SetFontForeground( FONT_FCOLOR_RED );
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swprintf( sString, L"%5.2f", val_gun );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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SetFontForeground( FONT_LTKHAKI );
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swprintf( sString, szSMilitiaResourceText[2] );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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if ( val_armour > 20.0 )
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SetFontForeground( FONT_FCOLOR_GREEN );
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else if ( val_armour > 10.0 )
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SetFontForeground( FONT_FCOLOR_YELLOW );
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else
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SetFontForeground( FONT_FCOLOR_RED );
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swprintf( sString, L"%5.2f", val_armour );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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SetFontForeground( FONT_LTBLUE );
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swprintf( sString, szSMilitiaResourceText[3] );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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if ( val_misc > 20.0 )
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SetFontForeground( FONT_FCOLOR_GREEN );
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else if ( val_misc > 10.0 )
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SetFontForeground( FONT_FCOLOR_YELLOW );
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else
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SetFontForeground( FONT_FCOLOR_RED );
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swprintf( sString, L"%5.2f", val_misc );
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mprintf( x, y, sString );
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x += 5 + StringPixLength( sString, FONT12ARIAL );
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y -= 10;
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}
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}
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if ( !gMilitiaGroupBoxCreated )
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