mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -198,6 +198,17 @@ void GenerateMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY,
|
||||
// if we can't train as many militia as we should due to lack of volunteers, the excess training goes into promoting militia
|
||||
UINT8 promotionsfromvolunteers = ubMilitiaToTrain;
|
||||
ubMilitiaToTrain = min( ubMilitiaToTrain, GetVolunteerPool( ) );
|
||||
|
||||
if ( gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory )
|
||||
{
|
||||
FLOAT val_gun, val_armour, val_misc;
|
||||
GetResources( val_gun, val_armour, val_misc );
|
||||
|
||||
ubMilitiaToTrain = min( ubMilitiaToTrain, (INT32)val_gun );
|
||||
ubMilitiaToTrain = min( ubMilitiaToTrain, (INT32)val_armour );
|
||||
ubMilitiaToTrain = min( ubMilitiaToTrain, (INT32)val_misc );
|
||||
}
|
||||
|
||||
promotionsfromvolunteers -= ubMilitiaToTrain;
|
||||
|
||||
// HEADROCK HAM 3.4: Composition of new Mobile Militia groups is now dictated by two INI settings controlling
|
||||
@@ -371,11 +382,28 @@ void GenerateMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY,
|
||||
|
||||
MoveMilitiaEquipment( sMapX, sMapY, sTMapX, sTMapY, numcreated[ELITE_MILITIA], numcreated[REGULAR_MILITIA], numcreated[GREEN_MILITIA] );
|
||||
|
||||
// we have to remove the resources for trained militia before we do promotions, in order to remove these resource
|
||||
if ( gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory )
|
||||
{
|
||||
// use up resources for new militia
|
||||
AddResources( -numcreated[GREEN_MILITIA] - numcreated[REGULAR_MILITIA] - numcreated[ELITE_MILITIA], -numcreated[REGULAR_MILITIA] - numcreated[ELITE_MILITIA], -numcreated[ELITE_MILITIA] );
|
||||
}
|
||||
|
||||
// handle promotions
|
||||
UINT8 promotions = 0;
|
||||
while ( promotions < promotionstodo + promotionsfromvolunteers && TownMilitiaTrainingPromotion( sTMapX, sTMapY ) )
|
||||
UINT8 promotedto = 0;
|
||||
UINT8 promotedto_regular = 0;
|
||||
UINT8 promotedto_elite = 0;
|
||||
while ( promotions < promotionstodo + promotionsfromvolunteers && TownMilitiaTrainingPromotion( sTMapX, sTMapY, promotedto ) )
|
||||
{
|
||||
++promotions;
|
||||
|
||||
if ( promotedto == SOLDIER_CLASS_REG_MILITIA )
|
||||
++promotedto_regular;
|
||||
else
|
||||
++promotedto_elite;
|
||||
}
|
||||
|
||||
// SANDRO - merc records (num militia trained)
|
||||
if ( trained > 0 )
|
||||
{
|
||||
@@ -383,7 +411,7 @@ void GenerateMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY,
|
||||
|
||||
// Flugente: substract volunteers
|
||||
AddVolunteers( -trained );
|
||||
|
||||
|
||||
// Flugente: create individual militia
|
||||
for ( int i = 0; i < numcreated[GREEN_MILITIA]; ++i )
|
||||
CreateNewIndividualMilitia( GREEN_MILITIA, MO_ARULCO, SECTOR( sTMapX, sTMapY ) );
|
||||
@@ -395,6 +423,12 @@ void GenerateMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY,
|
||||
CreateNewIndividualMilitia( ELITE_MILITIA, MO_ARULCO, SECTOR( sTMapX, sTMapY ) );
|
||||
}
|
||||
|
||||
if ( gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory )
|
||||
{
|
||||
// promotion resources
|
||||
AddResources( - promotedto_regular - promotedto_elite, - promotedto_regular - promotedto_elite, - promotedto_elite );
|
||||
}
|
||||
|
||||
// This reduces the group back to "maximum" size. It starts by eliminating extra greens, then regulars, then elites.
|
||||
// That produces a group of max size, with only the best troops remaining.
|
||||
while ( NumNonPlayerTeamMembersInSector( sTMapX, sTMapY, MILITIA_TEAM ) > gGameExternalOptions.iMaxMilitiaPerSector )
|
||||
|
||||
Reference in New Issue
Block a user