- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich)

o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b')
o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol)
o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered.
o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b'
o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work.

- Overheating weapons additions (by Flugente)
o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning.
o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-01 15:36:55 +00:00
parent e4514b2cff
commit 7a40ecd777
31 changed files with 984 additions and 580 deletions
+3 -1
View File
@@ -1072,8 +1072,10 @@ typedef struct
// Flugente FTW 1: Weapon Overheating
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels alone in the landscape ;-)
BOOLEAN fSetZeroUponNewSector; // Should loading a new sector set the temperatures of all items in the old sector to zero? (this doesn't apply to inventories)
BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
BOOLEAN fDisplayWeaponRestingIndicator; // Should a little indicator show if the weapon is currently rested on something?
UINT8 ubProneModifierPercentage; // for boni, use ubProneModifierPercentage*boni[PRONE] + (100 - ubProneModifierPercentage)*boni[CROUCHED]