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- Updated a few Chinese Texts (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+21
-21
@@ -870,7 +870,7 @@ STR16 pPasteMercPlacementText[] =
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{
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L"Placement not pasted as no placement is saved in buffer.",
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L"Placement pasted.",
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L"Placement not pasted as the maximum number of placements for this team is already used.",
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L"Placement not pasted as the maximum number of placements for this team is reached.",
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};
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//editscreen.cpp
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@@ -995,8 +995,7 @@ STR16 pShowHighGroundText[] =
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};
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//Item Statistics.cpp
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/*
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CHAR16 gszActionItemDesc[ 34 ][ 30 ] =
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/*CHAR16 gszActionItemDesc[ 34 ][ 30 ] =
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{
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L"Klaxon Mine",
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L"Flare Mine",
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@@ -1039,7 +1038,7 @@ STR16 pUpdateItemStatsPanelText[] =
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L"Toggle hide flag", //0
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L"No item selected.",
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L"Slot available for",
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L"random generation.",
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L"Random generation.",
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L"Keys not editable.",
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L"ProfileID of owner",
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L"Item class not implemented.",
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@@ -2873,7 +2872,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"前往分区",
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L"前往地图",
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L"你不能从这边离开这个分区。",
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L"You can't leave in turn based mode.", // TODO.Translate
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L"你不能在回合制模式离开。", // TODO.Translate
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L"%s太远了。",
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L"不显示树冠",
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L"显示树冠",
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@@ -4206,7 +4205,7 @@ STR16 MercHomePageText[] =
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L"查看文件点击这里", //"To view files press here",
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// The version number on the video conferencing system that pops up when Speck is talking
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L"Speck Com v3.2",
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L"Transfer failed. No funds available.", // TODO.Translate
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L"转账失败,暂无可用资金。", // TODO.Translate
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};
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// For use at MiGillicutty's Web Page.
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@@ -5177,6 +5176,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时, 显示佣兵脸部装备图。",
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L"打开时, 佣兵肖像右下角显示脸部装备图标",
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L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。",
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L"打开时,敌军回合将被大幅加速。",
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//L"打开时,武器连续射击时温度逐渐升高引起过热。",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"强制 Bobby Ray 出货",
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@@ -6121,6 +6121,7 @@ STR16 New113HAMMessage[] =
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};
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// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercLevelUp.xml" file!
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
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STR16 New113MERCMercMailTexts[] =
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@@ -6135,6 +6136,7 @@ STR16 New113MERCMercMailTexts[] =
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L"鉴于Biggins发挥有所提高, 他的价格也同时上涨。 ± ± Speck T. Kline ± ",
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};
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// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercAvailable.xml" file!
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// WANNE: This is email text (each 2 line), when we left a message on AIM and now the merc is back
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STR16 New113AIMMercMailTexts[] =
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{
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@@ -6860,7 +6862,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
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L"|侵|彻|力|(|穿|甲|弹|)",
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L"|翻|搅|力|(|开|花|弹|)",
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L"|爆|炸|力|(|炸|子|儿|)",
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L"\n \nA multiplier to the bullet's heat.\n \nLower is better.", // TODO.Translate
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L"|过|热|修|正",
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};
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STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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@@ -7029,10 +7031,10 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|冷|却|参|数",
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L"|卡|壳|阈|值",
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L"|损|坏|阈|值",
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L"|T|e|m|p|e|r|a|t|u|r|e |M|o|d|i|f|i|c|a|t|o|r", // TODO.Translate
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L"|C|o|o|l|d|o|w|n |M|o|d|i|f|i|c|a|t|o|r",
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L"|J|a|m |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r",
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L"|D|a|m|a|g|e |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r",
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L"|单|发|射|击|温|度", // TODO.Translate
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L"|冷|却|参|数",
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L"|卡|壳|阈|值",
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L"|损|坏|阈|值",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -7086,14 +7088,14 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \n这是射手在点射或者连发时,频繁评估\n制退力大小以应对后坐力的能力。\n \n较高的频率使连发的总体精度更高,此外,由于射手能\n正确制退后坐力,其长点射也更\n加准确。\n \n该数值越低越好。",
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L"\n \n当安装于远程武器上时,该物品修正武器的命\n中率。\n \n命中率的提高使该武器在精瞄时更容易命中\n目标。\n \n该数值越高越好。",
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L"\n \n当安装于远程武器上时,该物品修正武器的精\n瞄加成。\n \n精瞄加成的提高使该武器在精瞄时更容易命\n中远距离的目标。\n \n该数值越高越好。",
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L"\n \nA single shot causes this much heat.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nEvery turn, the temperature is lowered\nby this amount.\n \nHigher is better.",
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L"\n \nIf an item's temperature is above this,\nit will jam more frequently.\n \nHigher is better.",
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L"\n \nIf an item's temperature is above this,\nit will be damaged more easily.\n \nHigher is better.",
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L"\n \nA gun's single shot temperature is\nincreased by this percentage.\n \nLower is better.",
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L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", // TODO.Translate
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L"\n \n每回合自动冷却所降低的温度值。",
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L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
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L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
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L"\n \n武器的单发射击温度增加了(百分比)。\n \n该数值越低越好。",
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L"\n \n武器的冷却系数数增加了(百分比)。\n \n该数值越高越好。",
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L"\n \n武器的卡壳阈值增加了(百分比)。\n \n该数值越高越好。",
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L"\n \n武器的损坏阈值增加了(百分比)。\n \n该数值越高越好。",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -7150,7 +7152,6 @@ STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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L"\n \n每回合自动冷却所降低的温度值。",
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L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
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L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
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};
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// HEADROCK HAM 4: Text for the new CTH indicator.
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@@ -7179,7 +7180,6 @@ STR16 gTemperatureDesc[] =
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L"."
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};
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CHAR16* ranks[] =
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{ L"", //ExpLevel 0
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L"列兵 ", //L"Pvt. ", //ExpLevel 1
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