- Updated a few Chinese Texts (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-03-26 18:55:44 +00:00
parent e2970e7f79
commit e4514b2cff
+21 -21
View File
@@ -870,7 +870,7 @@ STR16 pPasteMercPlacementText[] =
{
L"Placement not pasted as no placement is saved in buffer.",
L"Placement pasted.",
L"Placement not pasted as the maximum number of placements for this team is already used.",
L"Placement not pasted as the maximum number of placements for this team is reached.",
};
//editscreen.cpp
@@ -995,8 +995,7 @@ STR16 pShowHighGroundText[] =
};
//Item Statistics.cpp
/*
CHAR16 gszActionItemDesc[ 34 ][ 30 ] =
/*CHAR16 gszActionItemDesc[ 34 ][ 30 ] =
{
L"Klaxon Mine",
L"Flare Mine",
@@ -1039,7 +1038,7 @@ STR16 pUpdateItemStatsPanelText[] =
L"Toggle hide flag", //0
L"No item selected.",
L"Slot available for",
L"random generation.",
L"Random generation.",
L"Keys not editable.",
L"ProfileID of owner",
L"Item class not implemented.",
@@ -2873,7 +2872,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"前往分区",
L"前往地图",
L"你不能从这边离开这个分区。",
L"You can't leave in turn based mode.", // TODO.Translate
L"你不能在回合制模式离开。", // TODO.Translate
L"%s太远了。",
L"不显示树冠",
L"显示树冠",
@@ -4206,7 +4205,7 @@ STR16 MercHomePageText[] =
L"查看文件点击这里", //"To view files press here",
// The version number on the video conferencing system that pops up when Speck is talking
L"Speck Com v3.2",
L"Transfer failed. No funds available.", // TODO.Translate
L"转账失败,暂无可用资金。", // TODO.Translate
};
// For use at MiGillicutty's Web Page.
@@ -5177,6 +5176,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时, 显示佣兵脸部装备图。",
L"打开时, 佣兵肖像右下角显示脸部装备图标",
L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。",
L"打开时,敌军回合将被大幅加速。",
//L"打开时,武器连续射击时温度逐渐升高引起过热。",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"强制 Bobby Ray 出货",
@@ -6121,6 +6121,7 @@ STR16 New113HAMMessage[] =
};
// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercLevelUp.xml" file!
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
STR16 New113MERCMercMailTexts[] =
@@ -6135,6 +6136,7 @@ STR16 New113MERCMercMailTexts[] =
L"鉴于Biggins发挥有所提高, 他的价格也同时上涨。 ± ± Speck T. Kline ± ",
};
// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercAvailable.xml" file!
// WANNE: This is email text (each 2 line), when we left a message on AIM and now the merc is back
STR16 New113AIMMercMailTexts[] =
{
@@ -6860,7 +6862,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
L"|侵|彻|力||穿|甲|弹|",
L"|翻|搅|力||开|花|弹|",
L"|爆|炸|力||炸|子|儿|",
L"\n \nA multiplier to the bullet's heat.\n \nLower is better.", // TODO.Translate
L"|过|热|修|正",
};
STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
@@ -7029,10 +7031,10 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|冷|却|参|数",
L"|卡|壳|阈|值",
L"|损|坏|阈|值",
L"|T|e|m|p|e|r|a|t|u|r|e |M|o|d|i|f|i|c|a|t|o|r", // TODO.Translate
L"|C|o|o|l|d|o|w|n |M|o|d|i|f|i|c|a|t|o|r",
L"|J|a|m |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r",
L"|D|a|m|a|g|e |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r",
L"|单|发|射|击|温|度", // TODO.Translate
L"|冷|却|参|数",
L"|卡|壳|阈|值",
L"|损|坏|阈|值",
};
// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
@@ -7086,14 +7088,14 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
L"\n \n这是射手在点射或者连发时,频繁评估\n制退力大小以应对后坐力的能力。\n \n较高的频率使连发的总体精度更高,此外,由于射手能\n正确制退后坐力,其长点射也更\n加准确。\n \n该数值越低越好。",
L"\n \n当安装于远程武器上时,该物品修正武器的命\n中率。\n \n命中率的提高使该武器在精瞄时更容易命中\n目标。\n \n该数值越高越好。",
L"\n \n当安装于远程武器上时,该物品修正武器的精\n瞄加成。\n \n精瞄加成的提高使该武器在精瞄时更容易命\n中远距离的目标。\n \n该数值越高越好。",
L"\n \nA single shot causes this much heat.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
L"\n \nEvery turn, the temperature is lowered\nby this amount.\n \nHigher is better.",
L"\n \nIf an item's temperature is above this,\nit will jam more frequently.\n \nHigher is better.",
L"\n \nIf an item's temperature is above this,\nit will be damaged more easily.\n \nHigher is better.",
L"\n \nA gun's single shot temperature is\nincreased by this percentage.\n \nLower is better.",
L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", // TODO.Translate
L"\n \n每回合自动冷却所降低的温度值。",
L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
L"\n \n武器的单发射击温度增加了(百分比)。\n \n该数值越低越好。",
L"\n \n武器的冷却系数数增加了(百分比)。\n \n该数值越高越好。",
L"\n \n武器的卡壳阈值增加了(百分比)。\n \n该数值越高越好。",
L"\n \n武器的损坏阈值增加了(百分比)。\n \n该数值越高越好。",
};
STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
@@ -7150,7 +7152,6 @@ STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
L"\n \n每回合自动冷却所降低的温度值。",
L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
};
// HEADROCK HAM 4: Text for the new CTH indicator.
@@ -7179,7 +7180,6 @@ STR16 gTemperatureDesc[] =
L"."
};
CHAR16* ranks[] =
{ L"", //ExpLevel 0
L"列兵 ", //L"Pvt. ", //ExpLevel 1