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- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich)
o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b') o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol) o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered. o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b' o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work. - Overheating weapons additions (by Flugente) o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning. o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -594,7 +594,9 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo )
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pSoldier->bTargetLevel = bTempTargetLevel;
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// HEADROCK HAM 3.6: Calculate Gun Range using formula.
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UINT16 usGunRange = GunRange(&pSoldier->inv[HANDPOS], pSoldier ); // SANDRO - added argument
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// Flugente: we might be equipped with an underbarrel gun....
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OBJECTTYPE* pObjhand = pSoldier->GetUsedWeapon(&pSoldier->inv[HANDPOS]);
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UINT16 usGunRange = GunRange(pObjhand, pSoldier ); // SANDRO - added argument
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swprintf( zOutputString, gzDisplayCoverText[title], usRange / 10, usGunRange / 10, uiHitChance );
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//Display the msg
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