mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich)
o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b') o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol) o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered. o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b' o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work. - Overheating weapons additions (by Flugente) o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning. o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2167,12 +2167,15 @@ BOOLEAN CreateSMPanelButtons( )
|
||||
|
||||
iSMPanelImages[ OPTIONS_IMAGES ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ] ,-1,24,-1,25,-1 );
|
||||
|
||||
iBurstButtonImages[ WM_NORMAL ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 7, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_NORMAL ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 7, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_BURST ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_AUTOFIRE ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 26, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL_BURST ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 26, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL_BURST ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_UB ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 7, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_UB_BURST ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
|
||||
|
||||
FilenameForBPP("INTERFACE\\invadd-ons.sti", ubString);
|
||||
// Load button Graphics
|
||||
@@ -2396,6 +2399,9 @@ void RemoveSMPanelButtons( )
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL ] );
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_BURST ] );
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] );
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB ] );
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_BURST ] );
|
||||
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] );
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user