- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich)

o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b')
o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol)
o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered.
o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b'
o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work.

- Overheating weapons additions (by Flugente)
o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning.
o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-01 15:36:55 +00:00
parent e4514b2cff
commit 7a40ecd777
31 changed files with 984 additions and 580 deletions
+3
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@@ -2060,6 +2060,9 @@ enum
MSG113_GL,
MSG113_GL_BRST,
MSG113_GL_AUTO,
MSG113_UB,
MSG113_UB_BRST,
MSG113_UB_AUTO,
MSG113_SNIPER,
MSG113_UNABLETOSPLITMONEY,
MSG113_ARRIVINGREROUTED,
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@@ -6051,6 +6051,9 @@ STR16 New113Message[] =
L"榴弹",
L"榴弹点射",
L"榴弹自动",
L"UB", // TODO.Translate, INFO: UB = Under Barrel
L"UBRST",
L"UAUTO",
L"狙击手!",
L"已经点选物品,此时无法分钱。",
L"新兵的会合地被挪至 %s, 因降落地点 %s 目前由敌人占据。",
+3
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@@ -6053,6 +6053,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB",
L"UBRST",
L"UAUTO",
L"Sniper!",
L"Unable to split money due to having an item on your cursor.",
L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.",
+3
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@@ -6051,6 +6051,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB",
L"UBRST",
L"UAUTO",
L"Sniper!",
L"Unable to split money due to having an item on your cursor.",
L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.",
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@@ -6035,6 +6035,9 @@ STR16 New113Message[] =
L"LG",
L"RAF. LG",
L"LG AUTO",
L"UB", // TODO.Translate
L"UBRST",
L"UAUTO",
L"Tireur embusqué !",
L"Unable to split money due to having an item on your cursor.",
L"Arrivée de nouvelles recrues est déroutée au secteur %s, car le point d'arrivée prévu %s est sous contrôle ennemi.",
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@@ -5880,6 +5880,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB",
L"UBRST",
L"UAUTO",
L"Scharfschütze!",
L"Geld kann nicht aufgeteilt werden, weil ein Gegenstand am Cursor ist.",
L"Ankunft der neuen Söldner wurde in den Sektor %s verlegt, weil der geplante Sektor %s von Feinden belagert ist.",
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@@ -6042,6 +6042,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB",
L"UBRST",
L"UAUTO",
L"Sniper!",
L"Unable to split money due to having an item on your cursor.",
L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.",
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@@ -6048,6 +6048,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB", // TODO.Translate
L"UBRST",
L"UAUTO",
L"Snajper!",
L"Nie można podzielić pieniędzy z powodu przedmiotu na kursorze.",
L"Przybycie nowych rekrutów zostało przekierowane do sektora %s , z uwagi na to, że poprzedni punkt zrzutu w sektorze %s jest zajęty przez wroga.",
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@@ -6028,6 +6028,9 @@ STR16 New113Message[] =
L"ГР",
L"ГР *",
L"ГР ***",
L"UB", // TODO.Translate
L"UBRST",
L"UAUTO",
L"Снайпер!",
L"Невозможно разделить деньги из-за предмета на курсоре.",
L"Точка высадки новых наемников перенесена в %s, так как предыдущая точка высадки %s захвачена противником.",
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@@ -6055,6 +6055,9 @@ STR16 New113Message[] =
L"GL",
L"GL BRST",
L"GL AUTO",
L"UB",
L"UBRST",
L"UAUTO",
L"Sniper!",
L"Unable to split money due to having an item on your cursor.",
L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.",