- Bugfix: If loadscreen does not exist, the filename was not outputted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-24 12:55:59 +00:00
parent 6671e0a8f8
commit 7a8475fb45
+2 -2
View File
@@ -418,7 +418,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
std::string strLoadscreenImage;
BuildLoadscreenFilename(strLoadscreenImage, imagePath.c_str(), 0, imageFormat.c_str());
strLoadscreenImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1);
}
else
{
@@ -434,7 +434,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
BuildLoadscreenFilename(strLoadscreenImage, LoadScreenNames[0], 0, "sti");
}
strLoadscreenImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1);
}