- light effect changes added

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-09 00:07:40 +00:00
parent 1cacedb6f0
commit 7abe11ebc1
4 changed files with 5 additions and 5 deletions
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.206" };
INT16 zVersionLabel[256] = { L"Release v1.13.208" };
#endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.206_2006_06_07.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.208_2006_06_07.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.206_2006_06_07.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.208_2006_06_07.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+1 -1
View File
@@ -17,7 +17,7 @@ typedef struct
UINT8 ubDuration; // the number of turns will remain effective
UINT8 bRadius; // the current radius
UINT8 bAge; // the number of turns light has been around
INT8 bAge; // the number of turns light has been around
BOOLEAN fAllocated;
INT32 iLight;
UINT32 uiTimeOfLastUpdate;
+1 -1
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@@ -25,7 +25,7 @@ typedef struct TAG_SMOKE_EFFECT
UINT8 ubDuration; // the number of turns gas will remain effective
UINT8 ubRadius; // the current radius of the cloud in map tiles
UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
UINT8 bAge; // the number of turns gas has been around
INT8 bAge; // the number of turns gas has been around
BOOLEAN fAllocated;
INT8 bType;
UINT16 usItem;