mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fix: Removed the invalid property <PercentCounterForceFrequency> from Items.xml
Change: Set IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT to TRUE as the new default in CTHConstants.ini. This should reduce problems with NCTH at game start when there are no scopes available. It also helps enemy soldiers so it will make the game more difficult. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2176 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -78,7 +78,7 @@ DEGREES_MAXIMUM_APERTURE = 15
|
||||
; the basic aperture will grow linearly to the distance to target (old behaviour).
|
||||
; If TRUE the aperture will use a curve to grow slower over distance making iron sights
|
||||
; more powerful over long distances.
|
||||
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE
|
||||
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE
|
||||
; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
|
||||
; how fast the aperture will grow. A lower value will make it grow slower thus making
|
||||
; iron sights even more powerful.
|
||||
|
||||
@@ -196,7 +196,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</STAND_MODIFIERS>
|
||||
<CROUCH_MODIFIERS>
|
||||
@@ -209,7 +208,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</CROUCH_MODIFIERS>
|
||||
<PRONE_MODIFIERS>
|
||||
@@ -222,7 +220,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</PRONE_MODIFIERS>
|
||||
</ITEM>
|
||||
|
||||
@@ -175,7 +175,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</STAND_MODIFIERS>
|
||||
<CROUCH_MODIFIERS>
|
||||
@@ -188,7 +187,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</CROUCH_MODIFIERS>
|
||||
<PRONE_MODIFIERS>
|
||||
@@ -201,7 +199,6 @@
|
||||
<PercentDropCompensation>0</PercentDropCompensation>
|
||||
<PercentMaxCounterForce>0</PercentMaxCounterForce>
|
||||
<PercentCounterForceAccuracy>0</PercentCounterForceAccuracy>
|
||||
<PercentCounterForceFrequency>0</PercentCounterForceFrequency>
|
||||
<AimLevels>0</AimLevels>
|
||||
</PRONE_MODIFIERS>
|
||||
</ITEM>
|
||||
|
||||
Reference in New Issue
Block a user