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Merged from revision: 1937
- Added new Enemy Taunts "Attack" file (by hrvg) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1938 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -0,0 +1,596 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TAUNTS>
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<TAUNT>
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<uiIndex>0</uiIndex>
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<szText>Taunt! (320 letters)</szText>
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<!-- attitudes: taunt will be only used by enemies with specifed attitudes - if none is specified, assuming all can use -->
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<!-- proposed interpretation: aggressive = blood-thirsty, brave = cocky, cunning = snarky, defensive = level-headed -->
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<aggressive>0</aggressive>
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<cunning>0</cunning> <!-- covers both cunning solo and cunning aid -->
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<cunning_solo>0</cunning_solo>
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<cunning_aid>0</cunning_aid>
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<defensive>0</defensive>
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<brave>0</brave> <!-- covers both brave solo and brave aid -->
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<brave_solo>0</brave_solo>
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<brave_aid>0</brave_aid>
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<!-- situations: taunt will be only used in specified situations -->
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<attack>0</attack> <!-- attack covers all kinds of attack -->
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<fire_gun>0</fire_gun>
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<fire_launcher>0</fire_launcher>
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<attack_blade>0</attack_blade>
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<attack_hth>0</attack_hth>
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<throw_knife>0</throw_knife>
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<throw_grenade>0</throw_grenade>
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<out_of_ammo>0</out_of_ammo>
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<reload>0</reload>
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<!-- when specific AI routine kicks in -->
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<charge_blade>0</charge_blade>
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<charge_hth>0</charge_hth>
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<steal>0</steal>
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<run_away>0</run_away>
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<seek_noise>0</seek_noise>
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<alert>0</alert> <!-- red alert - radioes teammates about enemy presence -->
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<suspicious>0</suspicious> <!-- yellow alert - radioes teammates about possible enemy presence (noises, etc.) -->
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<noticed_unseen>0</noticed_unseen> <!-- notices previously unseen merc before red alert -->
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<say_hi>0</say_hi> <!-- sees enemy first time -->
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<inform_about>0</inform_about> <!-- sees that his enemy changed position -->
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<!-- when got hit by enemy -->
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<got_hit>0</got_hit> <!-- covers all got_hit_xxx -->
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<got_hit_gunfire>0</got_hit_gunfire>
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<got_hit_blade>0</got_hit_blade>
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<got_hit_hth>0</got_hit_hth>
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<got_hit_fallroof>0</got_hit_fallroof>
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<got_hit_bloodloss>0</got_hit_bloodloss>
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<got_hit_explosion>0</got_hit_explosion>
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<got_hit_gas>0</got_hit_gas>
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<got_hit_tentacle>0</got_hit_tentacle>
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<got_hit_structure_explosion>0</got_hit_structure_explosion>
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<got_hit_object>0</got_hit_object>
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<got_hit_throwing_knife>0</got_hit_throwing_knife>
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<got_deafened>0</got_deafened>
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<got_blinded>0</got_blinded>
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<got_robbed>0</got_robbed>
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<!-- when got missed by enemy -->
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<got_missed>0</got_missed> <!-- covers all got_missed_xxx -->
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<got_missed_gunfire>0</got_missed_gunfire>
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<got_missed_blade>0</got_missed_blade>
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<got_missed_hth>0</got_missed_hth>
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<got_missed_throwing_knife>0</got_missed_throwing_knife>
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<!-- when hit enemy -->
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<hit>0</hit> <!-- hit covers all hit_xxx -->
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<hit_gunfire>0</hit_gunfire>
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<hit_blade>0</hit_blade>
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<hit_hth>0</hit_hth>
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<hit_throwing_knife>0</hit_throwing_knife>
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<!-- when killed enemy -->
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<kill>0</kill> <!-- hit covers all hit_xxx -->
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<kill_gunfire>0</kill_gunfire>
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<kill_blade>0</kill_blade>
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<kill_hth>0</kill_hth>
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<kill_throwing_knife>0</kill_throwing_knife>
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<head_pop>0</head_pop>
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<!-- when missed by enemy -->
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<miss>0</miss> <!-- covers all miss_xxx -->
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<miss_gunfire>0</miss_gunfire>
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<miss_blade>0</miss_blade>
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<miss_hth>0</miss_hth>
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<miss_throwing_knife>0</miss_throwing_knife>
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<!-- ripostes - will be used in reaction to specified merc's quotes -->
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<riposte_quote>0</riposte_quote>
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<!-- class: only specific type of enemy will use -->
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<!-- enemy soldiers -->
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<enemy>0</enemy>
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<admin>0</admin>
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<army>0</army>
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<elite>0</elite>
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<!-- militia -->
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<militia>0</militia>
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<green>0</green>
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<regular>0</regular>
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<veteran>0</veteran>
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<!-- soldier/militia profiles: only specific profile will use -->
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<!-- for adding extra customization and badassery to named enemies -->
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<!-- enemy soldiers -->
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<admin_profile>0</admin_profile>
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<army_profile>0</army_profile>
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<elite_profile>0</elite_profile>
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<!-- militia -->
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<green_profile>0</green_profile>
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<regular_profile>0</regular_profile>
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<veteran_profile>0</veteran_profile>
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<!-- enemy stats: only used if specific skill of taunting guy is lower/higher than-->
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<male>0</male>
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<female>0</female>
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<exp_level_gt>0</exp_level_gt>
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<!-- greater than -->
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<exp_level_lt>0</exp_level_lt>
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<!-- less than -->
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<health_gt>0</health_gt>
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<health_lt>0</health_lt>
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<health_max_gt>0</health_max_gt>
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<health_max_lt>0</health_max_lt>
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<energy_gt>0</energy_gt>
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<energy_lt>0</energy_lt>
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<energy_max_gt>0</energy_max_gt>
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<energy_max_lt>0</energy_max_lt>
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<morale_gt>0</morale_gt>
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<morale_lt>0</morale_lt>
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<!-- progress: taunt will be used only if game progress is higher or lower than specified -->
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<progress_gt>0</progress_gt>
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<progress_lt>0</progress_lt>
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<!-- fact: taunt will be used only if specified fact is set -->
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<fact_true>0</fact_true>
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<fact_false>0</fact_false>
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<!-- target type: only used if taunt target is of specified type -->
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<!--
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0 - IMP
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1 - AIM
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2 - MERC
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3 - NPC
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4 - EPC (escortee)
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4 - NPC with unextendable contract
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6 - vehicle
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-->
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<target_type>0</target_type>
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<!-- target stats: only used if specific skill of taunt target is lower/higher than -->
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<!-- note: not all situation have specified taunt target, e.g. run away -->
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<target_male>0</target_male>
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<target_female>0</target_female>
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<target_exp_level_gt>0</target_exp_level_gt>
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<target_exp_level_lt>0</target_exp_level_lt>
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<target_health_gt>0</target_health_gt>
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<target_health_lt>0</target_health_lt>
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<target_health_max_gt>0</target_health_max_gt>
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<target_health_max_lt>0</target_health_max_lt>
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<target_energy_gt>0</target_energy_gt>
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<target_energy_lt>0</target_energy_lt>
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<target_energy_max_gt>0</target_energy_max_gt>
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<target_energy_max_lt>0</target_energy_max_lt>
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<target_morale_gt>0</target_morale_gt>
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<target_morale_lt>0</target_morale_lt>
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<!-- merc profiles: will be used only to taunt specific profile -->
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<target_merc_profile>0</target_merc_profile>
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<!-- target is a freaking zombie! -->
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<target_zombie>0</target_zombie>
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</TAUNT>
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<TAUNT>
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<uiIndex>1</uiIndex> <!-- 94 -->
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<szText>I'll kill you!</szText>
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<attack>1</attack>
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</TAUNT>
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<TAUNT>
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<uiIndex>2</uiIndex> <!-- 367 -->
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<szText>Show me what you've got!</szText>
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<attack>1</attack>
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</TAUNT>
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<TAUNT>
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<uiIndex>3</uiIndex> <!-- 477 -->
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<szText>Take this, you maggot!</szText>
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<attack>1</attack>
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</TAUNT>
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<TAUNT>
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<uiIndex>4</uiIndex> <!-- 480 -->
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<szText>Here is your freedom, you son of a bitch!</szText>
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<attack>1</attack>
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<army>1</army>
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<elite>1</elite>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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<uiIndex>5</uiIndex> <!-- 482 -->
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<szText>I'll break you!</szText>
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<aggressive>1</aggressive>
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<attack>1</attack>
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</TAUNT>
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<TAUNT>
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<uiIndex>6</uiIndex> <!-- 486 -->
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<szText>Dying ain't much of a living, boy!</szText>
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<attack>1</attack>
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<target_male>1</target_male>
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<defensive>1</defensive>
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</TAUNT>
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<TAUNT>
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<uiIndex>7</uiIndex> <!-- 487 -->
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<szText>Dying ain't much of a living, girl!</szText>
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<attack>1</attack>
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<target_female>1</target_female>
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<defensive>1</defensive>
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</TAUNT>
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<TAUNT>
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<uiIndex>8</uiIndex> <!-- 628 -->
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<szText>Trust me. I'm a professional!</szText>
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<attack>1</attack>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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<uiIndex>9</uiIndex>
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<szText>You're the disease and I'm the cure.</szText>
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<attack>1</attack>
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</TAUNT>
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<TAUNT>
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<uiIndex>10</uiIndex>
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<szText>Sucker!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>11</uiIndex>
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<szText>Suck on this!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>12</uiIndex>
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<szText>Come get some!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>13</uiIndex>
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<szText>You're mine!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>14</uiIndex>
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<szText>Die!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>15</uiIndex>
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<szText>You scared, motherfucker?</szText>
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<szText>You scared, bastard?</szText>
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<fire_gun>1</fire_gun>
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<aggressive>1</aggressive>
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</TAUNT>
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<TAUNT>
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<uiIndex>16</uiIndex>
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<szText>This is gonna hurt!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>17</uiIndex>
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<szText>Eat shit and die!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>18</uiIndex>
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<szText>Send me a postcard from hell!</szText>
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<fire_gun>1</fire_gun>
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<aggressive>1</aggressive>
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</TAUNT>
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<TAUNT>
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<uiIndex>19</uiIndex>
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<szText>I think you'll enjoy this.</szText>
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<fire_gun>1</fire_gun>
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<aggressive>1</aggressive>
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</TAUNT>
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<TAUNT>
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<uiIndex>20</uiIndex>
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<szText>Come to daddy!</szText>
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<fire_gun>1</fire_gun>
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<male>1</male>
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</TAUNT>
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<TAUNT>
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<uiIndex>21</uiIndex>
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<szText>Come to momma!</szText>
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<fire_gun>1</fire_gun>
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<female>1</female>
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</TAUNT>
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<TAUNT>
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<uiIndex>22</uiIndex> <!-- 461 -->
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<szText>This is for the Queen!</szText>
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<fire_gun>1</fire_gun>
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<army>1</army>
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<elite>1</elite>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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<uiIndex>23</uiIndex>
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<szText>You'll be six feet under in no time!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>24</uiIndex>
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<szText>Gonna send ya home in a pine box, loser!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>25</uiIndex>
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<szText>Hey, wanna play?</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>26</uiIndex> <!-- 470 -->
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<szText>Viva la revolution!</szText>
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<fire_gun>1</fire_gun>
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<militia>1</militia>
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</TAUNT>
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<TAUNT>
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<uiIndex>27</uiIndex> <!-- 471 -->
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<szText>Your move, creep!</szText>
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<fire_gun>1</fire_gun>
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<cunning>1</cunning>
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</TAUNT>
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<TAUNT>
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<uiIndex>28</uiIndex>
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<szText>You should have stayed home, bitch!</szText>
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<fire_gun>1</fire_gun>
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<target_female>1</target_female>
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</TAUNT>
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<TAUNT>
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<uiIndex>29</uiIndex>
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<szText>You should have stayed home, fucker!</szText>
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<szTextCensored>You should have stayed home, sucker!</szTextCensored>
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<fire_gun>1</fire_gun>
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<target_male>1</target_male>
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</TAUNT>
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<TAUNT>
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<uiIndex>30</uiIndex>
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<szText>Die, vermin!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>31</uiIndex>
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<szText>Feeling scared?</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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<uiIndex>32</uiIndex>
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<szText>Dance for me!</szText>
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<fire_gun>1</fire_gun>
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</TAUNT>
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<TAUNT>
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||||
<uiIndex>33</uiIndex>
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<szText>How fun!</szText>
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||||
<fire_gun>1</fire_gun>
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||||
<cunning>1</cunning>
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</TAUNT>
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||||
<TAUNT>
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<uiIndex>34</uiIndex>
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||||
<szText>Dakka-dakka-dakka!</szText>
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||||
<fire_gun>1</fire_gun>
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||||
<aggressive>1</aggressive>
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</TAUNT>
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<TAUNT>
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<uiIndex>35</uiIndex>
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||||
<szText>Guns don't kill people, I do!</szText>
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<fire_gun>1</fire_gun>
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||||
<aggressive>1</aggressive>
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||||
<cunning>1</cunning>
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||||
</TAUNT>
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||||
<TAUNT>
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||||
<uiIndex>36</uiIndex>
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||||
<szText>I'm the best!</szText>
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<fire_gun>1</fire_gun>
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<brave>1</brave>
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</TAUNT>
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<TAUNT>
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||||
<uiIndex>37</uiIndex>
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||||
<szText>Kneel before me, loser!</szText>
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||||
<fire_gun>1</fire_gun>
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||||
</TAUNT>
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||||
<TAUNT>
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||||
<uiIndex>38</uiIndex>
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||||
<szText>Come on! I don't got all day!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
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||||
</TAUNT>
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||||
<TAUNT>
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||||
<uiIndex>39</uiIndex>
|
||||
<szText>Eat lead!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
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||||
<TAUNT>
|
||||
<uiIndex>40</uiIndex>
|
||||
<szText>I'm better than you!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>41</uiIndex>
|
||||
<szText>You fucked with the wrong man!</szText>
|
||||
<szTextCensored>You messed with the wrong man!</szTextCensored>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
<male>1</male>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>42</uiIndex>
|
||||
<szText>You fucked with the wrong woman!</szText>
|
||||
<szTextCensored>You messed with the wrong woman!</szTextCensored>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
<female>1</female>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>43</uiIndex>
|
||||
<szText>Stop wasting my time!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>44</uiIndex>
|
||||
<szText>You deserve it!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>45</uiIndex>
|
||||
<szText>Yeah!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>46</uiIndex>
|
||||
<szText>That's right!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>47</uiIndex>
|
||||
<szText>You're dead.</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>48</uiIndex>
|
||||
<szText>How ya like it?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>49</uiIndex>
|
||||
<szText>You had it coming!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>50</uiIndex>
|
||||
<szText>Why, hello there!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>51</uiIndex>
|
||||
<szText>Say "cheese"!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>52</uiIndex>
|
||||
<szText>Yippie ki-yay, mister Falcon!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>53</uiIndex>
|
||||
<szText>Could you just please die?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>54</uiIndex>
|
||||
<szText>Garbage day!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>55</uiIndex> <!-- 264 -->
|
||||
<szText>I'm doing world a favor getting rid of your ugly face!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_appearance>1</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>56</uiIndex> <!-- 265 -->
|
||||
<szText>Hey babe, give me your number, and I'll stop shooting!</szText>
|
||||
<cunning>1</cunning>
|
||||
<male>1</male>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_female>1</target_female>
|
||||
<target_appearance>4</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>57</uiIndex> <!-- 266 -->
|
||||
<szText>Hey handsome, give me your number, and I'll stop shooting!</szText>
|
||||
<cunning>1</cunning>
|
||||
<female>1</female>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_male>1</target_male>
|
||||
<target_appearance>4</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>58</uiIndex> <!-- 306 -->
|
||||
<szText>I will destroy you!</szText>
|
||||
<aggressive>0</aggressive>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>59</uiIndex> <!-- 307 -->
|
||||
<szText>Dead or alive, you're coming with me.</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>60</uiIndex> <!-- 309 -->
|
||||
<szText>I looked for you, I've found you and now I will kill you!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>61</uiIndex> <!-- 310 -->
|
||||
<szText>Somebody's gonna get hurt. It ain't gonna be me!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>62</uiIndex> <!-- 312 -->
|
||||
<szText>Your life is over, asshole!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>63</uiIndex> <!-- 315 -->
|
||||
<szText>I deliver justice... one bullet at a time!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<militia>1</militia>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>64</uiIndex> <!-- 316 -->
|
||||
<szText>Viva la revolution!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<militia>1</militia>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>65</uiIndex> <!-- 318 -->
|
||||
<szText>Your move, creep!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>66</uiIndex>
|
||||
<szText>I'm gonna blow your head off!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>67</uiIndex>
|
||||
<szText>You cowboys are finished!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>68</uiIndex>
|
||||
<szText>Long live the queen!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>69</uiIndex>
|
||||
<szText>The Queen says: Die!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
</TAUNTS>
|
||||
@@ -0,0 +1,596 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TAUNTS>
|
||||
<TAUNT>
|
||||
<uiIndex>0</uiIndex>
|
||||
<szText>Taunt! (320 letters)</szText>
|
||||
|
||||
<!-- attitudes: taunt will be only used by enemies with specifed attitudes - if none is specified, assuming all can use -->
|
||||
<!-- proposed interpretation: aggressive = blood-thirsty, brave = cocky, cunning = snarky, defensive = level-headed -->
|
||||
<aggressive>0</aggressive>
|
||||
<cunning>0</cunning> <!-- covers both cunning solo and cunning aid -->
|
||||
<cunning_solo>0</cunning_solo>
|
||||
<cunning_aid>0</cunning_aid>
|
||||
<defensive>0</defensive>
|
||||
<brave>0</brave> <!-- covers both brave solo and brave aid -->
|
||||
|
||||
<brave_solo>0</brave_solo>
|
||||
<brave_aid>0</brave_aid>
|
||||
|
||||
<!-- situations: taunt will be only used in specified situations -->
|
||||
<attack>0</attack> <!-- attack covers all kinds of attack -->
|
||||
<fire_gun>0</fire_gun>
|
||||
<fire_launcher>0</fire_launcher>
|
||||
<attack_blade>0</attack_blade>
|
||||
<attack_hth>0</attack_hth>
|
||||
|
||||
<throw_knife>0</throw_knife>
|
||||
<throw_grenade>0</throw_grenade>
|
||||
|
||||
<out_of_ammo>0</out_of_ammo>
|
||||
<reload>0</reload>
|
||||
|
||||
<!-- when specific AI routine kicks in -->
|
||||
<charge_blade>0</charge_blade>
|
||||
<charge_hth>0</charge_hth>
|
||||
<steal>0</steal>
|
||||
<run_away>0</run_away>
|
||||
<seek_noise>0</seek_noise>
|
||||
<alert>0</alert> <!-- red alert - radioes teammates about enemy presence -->
|
||||
<suspicious>0</suspicious> <!-- yellow alert - radioes teammates about possible enemy presence (noises, etc.) -->
|
||||
<noticed_unseen>0</noticed_unseen> <!-- notices previously unseen merc before red alert -->
|
||||
<say_hi>0</say_hi> <!-- sees enemy first time -->
|
||||
<inform_about>0</inform_about> <!-- sees that his enemy changed position -->
|
||||
|
||||
<!-- when got hit by enemy -->
|
||||
<got_hit>0</got_hit> <!-- covers all got_hit_xxx -->
|
||||
<got_hit_gunfire>0</got_hit_gunfire>
|
||||
<got_hit_blade>0</got_hit_blade>
|
||||
<got_hit_hth>0</got_hit_hth>
|
||||
<got_hit_fallroof>0</got_hit_fallroof>
|
||||
<got_hit_bloodloss>0</got_hit_bloodloss>
|
||||
<got_hit_explosion>0</got_hit_explosion>
|
||||
<got_hit_gas>0</got_hit_gas>
|
||||
<got_hit_tentacle>0</got_hit_tentacle>
|
||||
<got_hit_structure_explosion>0</got_hit_structure_explosion>
|
||||
<got_hit_object>0</got_hit_object>
|
||||
<got_hit_throwing_knife>0</got_hit_throwing_knife>
|
||||
|
||||
<got_deafened>0</got_deafened>
|
||||
<got_blinded>0</got_blinded>
|
||||
|
||||
<got_robbed>0</got_robbed>
|
||||
|
||||
<!-- when got missed by enemy -->
|
||||
<got_missed>0</got_missed> <!-- covers all got_missed_xxx -->
|
||||
<got_missed_gunfire>0</got_missed_gunfire>
|
||||
<got_missed_blade>0</got_missed_blade>
|
||||
<got_missed_hth>0</got_missed_hth>
|
||||
<got_missed_throwing_knife>0</got_missed_throwing_knife>
|
||||
|
||||
<!-- when hit enemy -->
|
||||
<hit>0</hit> <!-- hit covers all hit_xxx -->
|
||||
<hit_gunfire>0</hit_gunfire>
|
||||
<hit_blade>0</hit_blade>
|
||||
<hit_hth>0</hit_hth>
|
||||
<hit_throwing_knife>0</hit_throwing_knife>
|
||||
|
||||
<!-- when killed enemy -->
|
||||
<kill>0</kill> <!-- hit covers all hit_xxx -->
|
||||
<kill_gunfire>0</kill_gunfire>
|
||||
<kill_blade>0</kill_blade>
|
||||
<kill_hth>0</kill_hth>
|
||||
<kill_throwing_knife>0</kill_throwing_knife>
|
||||
<head_pop>0</head_pop>
|
||||
|
||||
<!-- when missed by enemy -->
|
||||
<miss>0</miss> <!-- covers all miss_xxx -->
|
||||
<miss_gunfire>0</miss_gunfire>
|
||||
<miss_blade>0</miss_blade>
|
||||
<miss_hth>0</miss_hth>
|
||||
<miss_throwing_knife>0</miss_throwing_knife>
|
||||
|
||||
<!-- ripostes - will be used in reaction to specified merc's quotes -->
|
||||
<riposte_quote>0</riposte_quote>
|
||||
|
||||
<!-- class: only specific type of enemy will use -->
|
||||
<!-- enemy soldiers -->
|
||||
<enemy>0</enemy>
|
||||
<admin>0</admin>
|
||||
<army>0</army>
|
||||
<elite>0</elite>
|
||||
<!-- militia -->
|
||||
<militia>0</militia>
|
||||
<green>0</green>
|
||||
<regular>0</regular>
|
||||
<veteran>0</veteran>
|
||||
|
||||
<!-- soldier/militia profiles: only specific profile will use -->
|
||||
<!-- for adding extra customization and badassery to named enemies -->
|
||||
<!-- enemy soldiers -->
|
||||
<admin_profile>0</admin_profile>
|
||||
<army_profile>0</army_profile>
|
||||
<elite_profile>0</elite_profile>
|
||||
<!-- militia -->
|
||||
<green_profile>0</green_profile>
|
||||
<regular_profile>0</regular_profile>
|
||||
<veteran_profile>0</veteran_profile>
|
||||
|
||||
<!-- enemy stats: only used if specific skill of taunting guy is lower/higher than-->
|
||||
<male>0</male>
|
||||
<female>0</female>
|
||||
<exp_level_gt>0</exp_level_gt>
|
||||
<!-- greater than -->
|
||||
<exp_level_lt>0</exp_level_lt>
|
||||
<!-- less than -->
|
||||
<health_gt>0</health_gt>
|
||||
<health_lt>0</health_lt>
|
||||
<health_max_gt>0</health_max_gt>
|
||||
<health_max_lt>0</health_max_lt>
|
||||
<energy_gt>0</energy_gt>
|
||||
<energy_lt>0</energy_lt>
|
||||
<energy_max_gt>0</energy_max_gt>
|
||||
<energy_max_lt>0</energy_max_lt>
|
||||
<morale_gt>0</morale_gt>
|
||||
<morale_lt>0</morale_lt>
|
||||
|
||||
<!-- progress: taunt will be used only if game progress is higher or lower than specified -->
|
||||
<progress_gt>0</progress_gt>
|
||||
<progress_lt>0</progress_lt>
|
||||
|
||||
<!-- fact: taunt will be used only if specified fact is set -->
|
||||
<fact_true>0</fact_true>
|
||||
<fact_false>0</fact_false>
|
||||
|
||||
<!-- target type: only used if taunt target is of specified type -->
|
||||
<!--
|
||||
0 - IMP
|
||||
1 - AIM
|
||||
2 - MERC
|
||||
3 - NPC
|
||||
4 - EPC (escortee)
|
||||
4 - NPC with unextendable contract
|
||||
6 - vehicle
|
||||
-->
|
||||
<target_type>0</target_type>
|
||||
|
||||
<!-- target stats: only used if specific skill of taunt target is lower/higher than -->
|
||||
<!-- note: not all situation have specified taunt target, e.g. run away -->
|
||||
<target_male>0</target_male>
|
||||
<target_female>0</target_female>
|
||||
<target_exp_level_gt>0</target_exp_level_gt>
|
||||
<target_exp_level_lt>0</target_exp_level_lt>
|
||||
<target_health_gt>0</target_health_gt>
|
||||
<target_health_lt>0</target_health_lt>
|
||||
<target_health_max_gt>0</target_health_max_gt>
|
||||
<target_health_max_lt>0</target_health_max_lt>
|
||||
<target_energy_gt>0</target_energy_gt>
|
||||
<target_energy_lt>0</target_energy_lt>
|
||||
<target_energy_max_gt>0</target_energy_max_gt>
|
||||
<target_energy_max_lt>0</target_energy_max_lt>
|
||||
<target_morale_gt>0</target_morale_gt>
|
||||
<target_morale_lt>0</target_morale_lt>
|
||||
|
||||
<!-- merc profiles: will be used only to taunt specific profile -->
|
||||
<target_merc_profile>0</target_merc_profile>
|
||||
|
||||
<!-- target is a freaking zombie! -->
|
||||
<target_zombie>0</target_zombie>
|
||||
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>1</uiIndex> <!-- 94 -->
|
||||
<szText>I'll kill you!</szText>
|
||||
<attack>1</attack>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>2</uiIndex> <!-- 367 -->
|
||||
<szText>Show me what you've got!</szText>
|
||||
<attack>1</attack>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>3</uiIndex> <!-- 477 -->
|
||||
<szText>Take this, you maggot!</szText>
|
||||
<attack>1</attack>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>4</uiIndex> <!-- 480 -->
|
||||
<szText>Here is your freedom, you son of a bitch!</szText>
|
||||
<attack>1</attack>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>5</uiIndex> <!-- 482 -->
|
||||
<szText>I'll break you!</szText>
|
||||
<aggressive>1</aggressive>
|
||||
<attack>1</attack>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>6</uiIndex> <!-- 486 -->
|
||||
<szText>Dying ain't much of a living, boy!</szText>
|
||||
<attack>1</attack>
|
||||
<target_male>1</target_male>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>7</uiIndex> <!-- 487 -->
|
||||
<szText>Dying ain't much of a living, girl!</szText>
|
||||
<attack>1</attack>
|
||||
<target_female>1</target_female>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>8</uiIndex> <!-- 628 -->
|
||||
<szText>Trust me. I'm a professional!</szText>
|
||||
<attack>1</attack>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>9</uiIndex>
|
||||
<szText>You're the disease and I'm the cure.</szText>
|
||||
<attack>1</attack>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szText>Sucker!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>11</uiIndex>
|
||||
<szText>Suck on this!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>12</uiIndex>
|
||||
<szText>Come get some!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>13</uiIndex>
|
||||
<szText>You're mine!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>14</uiIndex>
|
||||
<szText>Die!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>15</uiIndex>
|
||||
<szText>You scared, motherfucker?</szText>
|
||||
<szText>You scared, bastard?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>16</uiIndex>
|
||||
<szText>This is gonna hurt!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>17</uiIndex>
|
||||
<szText>Eat shit and die!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>18</uiIndex>
|
||||
<szText>Send me a postcard from hell!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>19</uiIndex>
|
||||
<szText>I think you'll enjoy this.</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>20</uiIndex>
|
||||
<szText>Come to daddy!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<male>1</male>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>21</uiIndex>
|
||||
<szText>Come to momma!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<female>1</female>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>22</uiIndex> <!-- 461 -->
|
||||
<szText>This is for the Queen!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>23</uiIndex>
|
||||
<szText>You'll be six feet under in no time!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>24</uiIndex>
|
||||
<szText>Gonna send ya home in a pine box, loser!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>25</uiIndex>
|
||||
<szText>Hey, wanna play?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>26</uiIndex> <!-- 470 -->
|
||||
<szText>Viva la revolution!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<militia>1</militia>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>27</uiIndex> <!-- 471 -->
|
||||
<szText>Your move, creep!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>28</uiIndex>
|
||||
<szText>You should have stayed home, bitch!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_female>1</target_female>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>29</uiIndex>
|
||||
<szText>You should have stayed home, fucker!</szText>
|
||||
<szTextCensored>You should have stayed home, sucker!</szTextCensored>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_male>1</target_male>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>30</uiIndex>
|
||||
<szText>Die, vermin!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>31</uiIndex>
|
||||
<szText>Feeling scared?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>32</uiIndex>
|
||||
<szText>Dance for me!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>33</uiIndex>
|
||||
<szText>How fun!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>34</uiIndex>
|
||||
<szText>Dakka-dakka-dakka!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>35</uiIndex>
|
||||
<szText>Guns don't kill people, I do!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>36</uiIndex>
|
||||
<szText>I'm the best!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>37</uiIndex>
|
||||
<szText>Kneel before me, loser!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>38</uiIndex>
|
||||
<szText>Come on! I don't got all day!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>39</uiIndex>
|
||||
<szText>Eat lead!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>40</uiIndex>
|
||||
<szText>I'm better than you!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>41</uiIndex>
|
||||
<szText>You fucked with the wrong man!</szText>
|
||||
<szTextCensored>You messed with the wrong man!</szTextCensored>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
<male>1</male>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>42</uiIndex>
|
||||
<szText>You fucked with the wrong woman!</szText>
|
||||
<szTextCensored>You messed with the wrong woman!</szTextCensored>
|
||||
<fire_gun>1</fire_gun>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
<female>1</female>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>43</uiIndex>
|
||||
<szText>Stop wasting my time!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>44</uiIndex>
|
||||
<szText>You deserve it!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>45</uiIndex>
|
||||
<szText>Yeah!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>46</uiIndex>
|
||||
<szText>That's right!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>47</uiIndex>
|
||||
<szText>You're dead.</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>48</uiIndex>
|
||||
<szText>How ya like it?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>49</uiIndex>
|
||||
<szText>You had it coming!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>50</uiIndex>
|
||||
<szText>Why, hello there!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>51</uiIndex>
|
||||
<szText>Say "cheese"!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>52</uiIndex>
|
||||
<szText>Yippie ki-yay, mister Falcon!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>53</uiIndex>
|
||||
<szText>Could you just please die?</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>54</uiIndex>
|
||||
<szText>Garbage day!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>55</uiIndex> <!-- 264 -->
|
||||
<szText>I'm doing world a favor getting rid of your ugly face!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_appearance>1</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>56</uiIndex> <!-- 265 -->
|
||||
<szText>Hey babe, give me your number, and I'll stop shooting!</szText>
|
||||
<cunning>1</cunning>
|
||||
<male>1</male>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_female>1</target_female>
|
||||
<target_appearance>4</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>57</uiIndex> <!-- 266 -->
|
||||
<szText>Hey handsome, give me your number, and I'll stop shooting!</szText>
|
||||
<cunning>1</cunning>
|
||||
<female>1</female>
|
||||
<fire_gun>1</fire_gun>
|
||||
<target_male>1</target_male>
|
||||
<target_appearance>4</target_appearance>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>58</uiIndex> <!-- 306 -->
|
||||
<szText>I will destroy you!</szText>
|
||||
<aggressive>0</aggressive>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>59</uiIndex> <!-- 307 -->
|
||||
<szText>Dead or alive, you're coming with me.</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>60</uiIndex> <!-- 309 -->
|
||||
<szText>I looked for you, I've found you and now I will kill you!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>61</uiIndex> <!-- 310 -->
|
||||
<szText>Somebody's gonna get hurt. It ain't gonna be me!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<brave>1</brave>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>62</uiIndex> <!-- 312 -->
|
||||
<szText>Your life is over, asshole!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>63</uiIndex> <!-- 315 -->
|
||||
<szText>I deliver justice... one bullet at a time!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<militia>1</militia>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>64</uiIndex> <!-- 316 -->
|
||||
<szText>Viva la revolution!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<militia>1</militia>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>65</uiIndex> <!-- 318 -->
|
||||
<szText>Your move, creep!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<cunning>1</cunning>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>66</uiIndex>
|
||||
<szText>I'm gonna blow your head off!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>67</uiIndex>
|
||||
<szText>You cowboys are finished!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<defensive>1</defensive>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>68</uiIndex>
|
||||
<szText>Long live the queen!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
<TAUNT>
|
||||
<uiIndex>69</uiIndex>
|
||||
<szText>The Queen says: Die!</szText>
|
||||
<fire_gun>1</fire_gun>
|
||||
<army>1</army>
|
||||
<elite>1</elite>
|
||||
<aggressive>1</aggressive>
|
||||
<brave>1</brave>
|
||||
</TAUNT>
|
||||
</TAUNTS>
|
||||
Reference in New Issue
Block a user