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New options to control Sector Steady Ambients:
ENABLE_SSA (default FALSE) VOLUME_SSA (default 50) DEBUG_SSA (default FALSE) Increased number of sound channels to 64. SoundPlay(): show more information when failed to play sound. PlayVoiceTaunt(): limit max number of voices to 99. vfs::String::as_utf16(): show original string if failed to convert. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -934,6 +934,9 @@ void LoadGameExternalOptions()
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gGameExternalOptions.gubMaxPercentNoiseSilencedSound = iniReader.ReadInteger("Sound Settings","MAX_PERCENT_NOISE_SILENCED_SOUND", 35, 0, 100 );
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gGameExternalOptions.fEnableTA = iniReader.ReadBoolean("Sound Settings", "ENABLE_TA", TRUE, false);
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gGameExternalOptions.ubVolumeTA = iniReader.ReadInteger("Sound Settings", "VOLUME_TA", 50, 1, 127);
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gGameExternalOptions.fEnableSSA = iniReader.ReadBoolean("Sound Settings", "ENABLE_SSA", false, false);
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gGameExternalOptions.fDebugSSA = iniReader.ReadBoolean("Sound Settings", "DEBUG_SSA", false, false);
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gGameExternalOptions.ubVolumeSSA = iniReader.ReadInteger("Sound Settings", "VOLUME_SSA", 50, 1, 127);
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//################# Tactical Interface Settings #################
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