New options to control Sector Steady Ambients:

ENABLE_SSA (default FALSE)
VOLUME_SSA (default 50)
DEBUG_SSA (default FALSE)

Increased number of sound channels to 64.
SoundPlay(): show more information when failed to play sound.
PlayVoiceTaunt(): limit max number of voices to 99.
vfs::String::as_utf16(): show original string if failed to convert.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-08 19:35:10 +00:00
parent 39c773e0c6
commit 7e0606932f
8 changed files with 392 additions and 37 deletions
+3
View File
@@ -934,6 +934,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.gubMaxPercentNoiseSilencedSound = iniReader.ReadInteger("Sound Settings","MAX_PERCENT_NOISE_SILENCED_SOUND", 35, 0, 100 );
gGameExternalOptions.fEnableTA = iniReader.ReadBoolean("Sound Settings", "ENABLE_TA", TRUE, false);
gGameExternalOptions.ubVolumeTA = iniReader.ReadInteger("Sound Settings", "VOLUME_TA", 50, 1, 127);
gGameExternalOptions.fEnableSSA = iniReader.ReadBoolean("Sound Settings", "ENABLE_SSA", false, false);
gGameExternalOptions.fDebugSSA = iniReader.ReadBoolean("Sound Settings", "DEBUG_SSA", false, false);
gGameExternalOptions.ubVolumeSSA = iniReader.ReadInteger("Sound Settings", "VOLUME_SSA", 50, 1, 127);
//################# Tactical Interface Settings #################