Fixed a capitalization error that was stopping the editor from compiling.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-09-30 16:21:02 +00:00
parent 92b1865817
commit 7e1d4a2d89
+7 -7
View File
@@ -224,16 +224,16 @@ void Fill( INT32 x, INT32 y )
INT32 iMapIndex;
UINT32 uiCheckType;
count++;
Count++;
calls++;
if( count > maxCount )
maxCount = count;
if( Count > maxCount )
maxCount = Count;
iMapIndex = y * WORLD_COLS + x;
if( !GridNoOnVisibleWorldTile( (INT16)iMapIndex ) )
{
count--;
Count--;
return;
}
GetTileType( gpWorldLevelData[ iMapIndex ].pLandHead->usIndex , &uiCheckType );
@@ -250,7 +250,7 @@ void Fill( INT32 x, INT32 y )
}
else
{
count--;
Count--;
return;
}
@@ -262,7 +262,7 @@ void Fill( INT32 x, INT32 y )
Fill( x-1, y );
if( x < WORLD_COLS - 1 )
Fill( x+1, y );
count--;
Count--;
}
@@ -278,7 +278,7 @@ void TerrainFill( UINT32 iMapIndex )
ConvertGridNoToXY( (INT16)iMapIndex, &sX, &sY );
count = 0;
Count = 0;
Fill( sX, sY );