- Fixed compilation error (in DecideAction.cpp), when ENABLE_ZOMBIES was enabled in builddefines.h

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-21 09:04:07 +00:00
parent 20b40ed761
commit 7e3b802ab6
+2 -2
View File
@@ -6734,7 +6734,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
if ( LocationToLocationLineOfSightTest( pSoldier->aiData.usActionData, pSoldier->pathing.bLevel, tempGridNo, pSoldier->pathing.bLevel, TRUE) )
{
// reserve APs for a possible crouch plus a shot
pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier, tempGridNo, (INT8) (MinAPsToAttack( pSoldier, tempGridNo, ADDTURNCOST) + GetAPsCrouch( pSoldier, TRUE)), AI_ACTION_SEEK_OPPONENT, FLAG_CAUTIOUS );
pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier, tempGridNo, (INT8) (MinAPsToAttack( pSoldier, tempGridNo, ADDTURNCOST, 0) + GetAPsCrouch( pSoldier, TRUE)), AI_ACTION_SEEK_OPPONENT, FLAG_CAUTIOUS);
if (!TileIsOutOfBounds(pSoldier->aiData.usActionData))
{
@@ -6933,7 +6933,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
if ( PythSpacesAway( pSoldier->aiData.usActionData, sClosestDisturbance ) < 5 || LocationToLocationLineOfSightTest( pSoldier->aiData.usActionData, pSoldier->pathing.bLevel, sClosestDisturbance, pSoldier->pathing.bLevel, TRUE ) )
{
// reserve APs for a possible crouch plus a shot
pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier, sClosestDisturbance, (INT8) (MinAPsToAttack( pSoldier, sClosestDisturbance, ADDTURNCOST) + GetAPsCrouch( pSoldier, TRUE)), AI_ACTION_SEEK_OPPONENT, FLAG_CAUTIOUS );
pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier, sClosestDisturbance, (INT8) (MinAPsToAttack( pSoldier, sClosestDisturbance, ADDTURNCOST, 0) + GetAPsCrouch( pSoldier, TRUE)), AI_ACTION_SEEK_OPPONENT, FLAG_CAUTIOUS );
if (!TileIsOutOfBounds(pSoldier->aiData.usActionData))
{