- Fix: machines have opinions

- Fix: machines get diseases
- Fix: disease assignment menu box accessible if feature is off

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-05 19:51:39 +00:00
parent d23f9313bd
commit 7e7476a4ea
3 changed files with 19 additions and 19 deletions
+8
View File
@@ -18371,6 +18371,10 @@ void SOLDIERTYPE::Infect( UINT8 aDisease )
if ( !gGameExternalOptions.fDisease )
return;
// diseases should not affect machines
if ( (this->flags.uiStatusFlags & SOLDIER_VEHICLE) || AM_A_ROBOT( this ) )
return;
// we are getting infected. Raise our disease points, but not over the level of an infection
if ( aDisease < NUM_DISEASES && this->sDiseasePoints[aDisease] < Disease[aDisease].sInfectionPtsInitial )
{
@@ -18404,6 +18408,10 @@ void SOLDIERTYPE::AddDiseasePoints( UINT8 aDisease, INT32 aVal )
if ( !gGameExternalOptions.fDisease )
return;
// diseases should not affect machines
if ( (this->flags.uiStatusFlags & SOLDIER_VEHICLE) || AM_A_ROBOT( this ) )
return;
if ( aDisease < NUM_DISEASES )
{
this->sDiseasePoints[aDisease] = min( Disease[aDisease].sInfectionPtsFull, max( this->sDiseasePoints[aDisease] + aVal, -Disease[aDisease].sInfectionPtsOutbreak ) );