Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-03-05 14:43:40 +00:00
parent b905632044
commit d23f9313bd
2 changed files with 10 additions and 10 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8084 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8084 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8084 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8084 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8084 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8084 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8084 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8056 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8084 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.02.13" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 16.03.05" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there
+1 -1
View File
@@ -384,7 +384,7 @@ void NewDest(SOLDIERTYPE *pSoldier, INT32 usGridNo)
//pSoldier->pathing.sDestination = usGridNo;
BOOLEAN fSet = FALSE;
if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bOrders == DEFENSIVE || pSoldier->aiData.bOrders == CUNNINGSOLO || pSoldier->aiData.bOrders == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bAttitude == DEFENSIVE || pSoldier->aiData.bAttitude == CUNNINGSOLO || pSoldier->aiData.bAttitude == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
{
UINT16 usMovementMode;