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Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8084 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8084 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8084 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8084 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8084 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8084 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8084 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8056 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8084 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 16.02.13" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 16.03.05" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -384,7 +384,7 @@ void NewDest(SOLDIERTYPE *pSoldier, INT32 usGridNo)
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//pSoldier->pathing.sDestination = usGridNo;
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BOOLEAN fSet = FALSE;
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if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bOrders == DEFENSIVE || pSoldier->aiData.bOrders == CUNNINGSOLO || pSoldier->aiData.bOrders == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
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if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bAttitude == DEFENSIVE || pSoldier->aiData.bAttitude == CUNNINGSOLO || pSoldier->aiData.bAttitude == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
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{
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UINT16 usMovementMode;
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