Changes to make things harder:

- added item status values (1-100%) to selling price calculation for selling to locals
- increased probing attacks from queen after player conquers a sector
- unlimited reinforcements for queen on Insane mode (possibly externalize this later...)
- increased queen attacks on sectors after losing towns (ie: reduced her turtling up into meduna after losing some towns) -- requires unlimited reinforcements
- increased admin-type troops being promoted to redshirt troops on hard/expert and insane (just garrisons on expert)
- decreased quality of items dropped by enemy soldiers, based on difficulty level, as per the following formula: (dif_level - 1) * Random (20), so 0% for novice, up to 60% for insane

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-16 19:47:03 +00:00
parent 3af76f2c3a
commit 7ec609c19f
4 changed files with 74 additions and 18 deletions
+5
View File
@@ -2575,6 +2575,11 @@ BOOLEAN AddDeadSoldierToUnLoadedSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, S
pWorldItems[ bCount ].bVisible = TRUE;
pWorldItems[ bCount ].bRenderZHeightAboveLevel = 0;
if ( Item[pSoldier->inv[i].usItem].damageable ) // Madd: drop crappier items on higher difficulty levels
{
pSoldier->inv[i].bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pSoldier->inv[i].bStatus[0] = max(pSoldier->inv[i].bStatus[0],1); // never below 1%
}
memcpy( &(pWorldItems[ bCount ].o), &pSoldier->inv[i], sizeof( OBJECTTYPE ) );
bCount++;
}