- MP: Externalized hardcoded text (from Revision: 5590)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-01 12:32:49 +00:00
parent 2dd4a79153
commit 7ef76bbe35
10 changed files with 20 additions and 2 deletions
+1 -1
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@@ -4414,7 +4414,7 @@ BOOLEAN AddTopMessage( UINT8 ubType, STR16 pzString )
if(is_networked && gTacticalStatus.ubCurrentTeam == 1 && ubType == COMPUTER_TURN_MESSAGE){
//add ai count to turn bar - haydent
swprintf( pzString, L"AI's Turn - %d Left", NumEnemyInSector());
swprintf( pzString, MPClientMessage[80], NumEnemyInSector());
}
if ( fFound )
+2
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@@ -6411,6 +6411,8 @@ STR16 MPClientMessage[] =
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6414,6 +6414,8 @@ STR16 MPClientMessage[] =
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!", // TODO.Translate
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+3 -1
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@@ -6407,7 +6407,9 @@ STR16 MPClientMessage[] =
L"Client failed to start. Terminating.",
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!",
// 80
L"AI's turn - %d left",
};
STR16 gszMPEdgesText[] =
+2
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@@ -6394,6 +6394,8 @@ STR16 MPClientMessage[] =
L"Le client s'est déconnecté et s'est fermé.",
L"Le client n'est pas démarré.",
L"INFO: Si le jeu est bloqué (la barre de progression des adversaires ne se déplace pas), notifier le au serveur en appuyant sur ALT + E pour aller directement à votre tour de jeu !",
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6233,6 +6233,8 @@ STR16 MPClientMessage[] =
L"Client Verbindung aufgelöst und heruntergefahren.",
L"Client läuft nicht.",
L"INFO: Falls das Spiel hängen bleibt (die Statusanzeige beim Gegnerischen Zug bewegt sich nicht), informieren Sie den Server, dass dieser ALT + E drücken soll, um Ihnen den Spielzug wieder zu geben!",
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6402,6 +6402,8 @@ STR16 MPClientMessage[] =
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!", // TODO.Translate
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6411,6 +6411,8 @@ STR16 MPClientMessage[] =
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!", // TODO.Translate
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6385,6 +6385,8 @@ STR16 MPClientMessage[] =
L"Клиент отсоединился и закрыт.",
L"Клиент не запущен.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!", // TODO.Translate
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =
+2
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@@ -6418,6 +6418,8 @@ STR16 MPClientMessage[] =
L"Client disconnected and shutdown.",
L"Client is not running.",
L"INFO: If the game is stuck (the opponents progress bar is not moving), notify the server to press ALT + E to give the turn back to you!", // TODO.Translate
// 80
L"AI's turn - %d left", // TODO.Translate
};
STR16 gszMPEdgesText[] =