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Use functions for logging load & save game times (#328)
Less copy and paste. Allows these very simple timings to be logged from elsewhere as well.
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#pragma once
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#include "Types.h"
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void TimingLogInitialize(const CHAR8* filename);
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void TimingLog(const CHAR8* logEvent, int n);
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void TimingLogTotalTime(const CHAR8* logEvent, int n);
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void TimingLogWrite(const CHAR8* text);
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void TimingLogStop();
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