Merc can be assigned to patient in well-fed state (#327)

Previously merc had to be in overfed state for both food and water
This commit is contained in:
Asdow
2024-10-02 21:24:02 +03:00
committed by GitHub
parent 49a119e6b9
commit 93e89798ec
+1 -1
View File
@@ -1562,7 +1562,7 @@ BOOLEAN CanCharacterPatient( SOLDIERTYPE *pSoldier )
return ( TRUE );
// Flugente: stats can also be damaged
if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold ) )
if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold ) )
{
if ( pSoldier->usStarveDamageHealth > 0 || pSoldier->usStarveDamageStrength > 0 )
return ( TRUE );