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New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor - by using a full sandbag, you can build a sandbag barrier - by using a concertina stack, you can build a concertina wire barrier - this only works if the current map has sandbags/concertina wire in its tileset - with a shovel in your hand, you can remove a sandbag barrier - changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon. - for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -173,6 +173,7 @@ typedef enum ATTACHMENT_SLOT{
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#define JARCURS 21
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#define TINCANCURS 22
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#define REFUELCURS 23
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#define FORTICURS 24
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#define CAMERARANGE 10
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@@ -708,6 +709,50 @@ extern OBJECTTYPE gTempObject;
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#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648
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// ----------------------------------------------------------------
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// -------- added by Flugente: various item flags --------
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// flags used for various item properties (easier than adding 32 differently named variables). DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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// note that these should not be used to determine what kind of an attachment an item is, that is determined by attachmentclass and the AC_xxx flags above
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#define EMPTY_SANDBAG 0x00000001 //1
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#define FULL_SANDBAG 0x00000002 //2
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#define SHOVEL 0x00000004 //4
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#define CONCERTINA 0x00000008 //8
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/*#define WH40K_POWER_ARMOR 0x00000010 //16
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#define WH40K_POWER_PACK 0x00000020 //32
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#define WH40K_JUMPPACK 0x00000040 //64
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#define WH40K_DISPLACER 0x00000080 //128
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#define WH40K_ROSARIUS 0x00000100 //256
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#define WH40K_SEAL 0x00000200 //512
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#define WH40K_POWER_WEAPON 0x00000400 //1024
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#define ENEMY_NET_4_LVL_3 0x00000800 //2048
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#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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#define ENEMY_NET_2_LVL_4 0x00002000 //8192
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#define ENEMY_NET_3_LVL_4 0x00004000 //16384
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#define ENEMY_NET_4_LVL_4 0x00008000 //32768
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#define PLAYER_NET_1_LVL_1 0x00010000 //65536
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#define PLAYER_NET_2_LVL_1 0x00020000 //131072
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#define PLAYER_NET_3_LVL_1 0x00040000 //262144
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#define PLAYER_NET_4_LVL_1 0x00080000 //524288
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#define PLAYER_NET_1_LVL_2 0x00100000 //1048576
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#define PLAYER_NET_2_LVL_2 0x00200000 //2097152
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#define PLAYER_NET_3_LVL_2 0x00400000 //4194304
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#define PLAYER_NET_4_LVL_2 0x00800000 //8388608
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#define PLAYER_NET_1_LVL_3 0x01000000 //16777216
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#define PLAYER_NET_2_LVL_3 0x02000000 //33554432
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#define PLAYER_NET_3_LVL_3 0x04000000 //67108864
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#define PLAYER_NET_4_LVL_3 0x08000000 //134217728
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#define PLAYER_NET_1_LVL_4 0x10000000 //268435456
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#define PLAYER_NET_2_LVL_4 0x20000000 //536870912
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#define PLAYER_NET_3_LVL_4 0x40000000 //1073741824
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#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648*/
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// ----------------------------------------------------------------
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// replaces candamage
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//#define ITEM_DAMAGEABLE 0x0001
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//// replaces canrepair
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@@ -962,6 +1007,8 @@ typedef struct
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// Flugente poison system
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INT16 bPoisonPercentage;
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UINT32 usItemFlag; // bitflags to store various item properties (better than introducing 32 BOOLEAN values). If I only had thought of this earlier....
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} INVTYPE;
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// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal
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