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- Bugfix: Fixed a bug that caused underbarrel weapon modes not to appear on guns with only one firing mode. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1086,7 +1086,7 @@ void UpdateSMPanel( )
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// Enable some buttons!
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// Changed by ADB, rev 1513
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//if ( ((IsGunAutofireCapable( gpSMCurrentMerc, HANDPOS ) || IsGunBurstCapable( gpSMCurrentMerc, HANDPOS , FALSE )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
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if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
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if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) || IsUnderBarrelAttached( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
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{
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EnableButton( iSMPanelButtons[ BURSTMODE_BUTTON ] );
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}
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