New Feature: static fortifications can now be built by mercs (by Flugente)

- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-11 08:32:07 +00:00
parent 56df9f8f69
commit 80509d2b61
25 changed files with 654 additions and 4 deletions
+17
View File
@@ -3476,6 +3476,23 @@ INT16 GetAPsToUseCan( SOLDIERTYPE *pSoldier, INT32 usMapPos )
}
INT16 GetAPsToBuildFortification( SOLDIERTYPE *pSoldier, INT32 usMapPos )
{
INT16 sAPCost = 0;
sAPCost = PlotPath( pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints );
// If point cost is zero, return 0
if ( sAPCost != 0 )
{
// ADD APS TO PICKUP
sAPCost += APBPConstants[AP_FORTIFICATION];
}
return sAPCost;
}
INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier )
{