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New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor - by using a full sandbag, you can build a sandbag barrier - by using a concertina stack, you can build a concertina wire barrier - this only works if the current map has sandbags/concertina wire in its tileset - with a shovel in your hand, you can remove a sandbag barrier - changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon. - for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3476,6 +3476,23 @@ INT16 GetAPsToUseCan( SOLDIERTYPE *pSoldier, INT32 usMapPos )
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}
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INT16 GetAPsToBuildFortification( SOLDIERTYPE *pSoldier, INT32 usMapPos )
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{
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INT16 sAPCost = 0;
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sAPCost = PlotPath( pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints );
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// If point cost is zero, return 0
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if ( sAPCost != 0 )
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{
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// ADD APS TO PICKUP
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sAPCost += APBPConstants[AP_FORTIFICATION];
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}
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return sAPCost;
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}
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INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier )
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{
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