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New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor - by using a full sandbag, you can build a sandbag barrier - by using a concertina stack, you can build a concertina wire barrier - this only works if the current map has sandbags/concertina wire in its tileset - with a shovel in your hand, you can remove a sandbag barrier - changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon. - for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-2
@@ -265,8 +265,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "Directional") == 0 ||
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strcmp(name, "DrugType") == 0 ||
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strcmp(name, "BlockIronSight") == 0 ||
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// Flugente: poison system
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strcmp(name, "PoisonPercentage") == 0 ||
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strcmp(name, "ItemFlag") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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@@ -1333,12 +1333,16 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.blockironsight = (BOOLEAN) atol(pData->szCharData);
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}
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// Flugente poison system
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else if(strcmp(name, "PoisonPercentage") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.bPoisonPercentage = (INT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "ItemFlag") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.usItemFlag = (UINT32) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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@@ -1954,6 +1958,8 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<DrugType>%d</DrugType>\r\n", Item[cnt].drugtype );
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FilePrintf(hFile,"\t\t<BlockIronSight>%d</BlockIronSight>\r\n", Item[cnt].blockironsight );
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FilePrintf(hFile,"\t\t<ItemFlag>%d</ItemFlag>\r\n", Item[cnt].usItemFlag );
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// Flugente poison system
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FilePrintf(hFile,"\t\t<PoisonPercentage>%d</PoisonPercentage>\r\n", Item[cnt].bPoisonPercentage );
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