Little Alien

- Automatic reload: no reload with full gun



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@63 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-11 00:04:37 +00:00
parent b06e0e6ea6
commit 80d3335ac3
+11 -1
View File
@@ -3047,12 +3047,22 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
{
SOLDIERTYPE *pTeamSoldier;
INT8 bLoop;
OBJECTTYPE *pGun;
for (bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID, pTeamSoldier=MercPtrs[bLoop]; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++, pTeamSoldier++)
{
if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && pTeamSoldier->bAssignment == CurrentSquad( ) && !AM_A_ROBOT( pTeamSoldier ) )
{
AutoReload( pTeamSoldier );
if (Item[pTeamSoldier->inv[HANDPOS].usItem].usItemClass & IC_GUN || Item[pTeamSoldier->inv[HANDPOS].usItem].usItemClass == IC_LAUNCHER)
{
pGun = &(pTeamSoldier->inv[HANDPOS]);
//magazine is not full
if ( pGun->ubGunShotsLeft < GetMagSize( pGun ) )
{
AutoReload( pTeamSoldier );
}
}
}
}
}