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Little Alien
- Automatic reload: no reload with full gun git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@63 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3047,12 +3047,22 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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{
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SOLDIERTYPE *pTeamSoldier;
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SOLDIERTYPE *pTeamSoldier;
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INT8 bLoop;
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INT8 bLoop;
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OBJECTTYPE *pGun;
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for (bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID, pTeamSoldier=MercPtrs[bLoop]; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++, pTeamSoldier++)
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for (bLoop=gTacticalStatus.Team[gbPlayerNum].bFirstID, pTeamSoldier=MercPtrs[bLoop]; bLoop <= gTacticalStatus.Team[gbPlayerNum].bLastID; bLoop++, pTeamSoldier++)
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{
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{
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if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && pTeamSoldier->bAssignment == CurrentSquad( ) && !AM_A_ROBOT( pTeamSoldier ) )
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if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && pTeamSoldier->bAssignment == CurrentSquad( ) && !AM_A_ROBOT( pTeamSoldier ) )
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{
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AutoReload( pTeamSoldier );
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if (Item[pTeamSoldier->inv[HANDPOS].usItem].usItemClass & IC_GUN || Item[pTeamSoldier->inv[HANDPOS].usItem].usItemClass == IC_LAUNCHER)
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{
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pGun = &(pTeamSoldier->inv[HANDPOS]);
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//magazine is not full
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if ( pGun->ubGunShotsLeft < GetMagSize( pGun ) )
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{
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AutoReload( pTeamSoldier );
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}
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}
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}
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}
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}
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}
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}
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}
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