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Merged from revision: 7077
More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1066,6 +1066,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
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// sevenfm: added similar option for player hit count
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gGameExternalOptions.ubPlayerHitCount = iniReader.ReadInteger("Tactical Interface Settings","PLAYER_HIT_COUNT", 0, 0, 4);
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gGameExternalOptions.fShowHitInfo = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_HIT_INFO", FALSE);
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gGameExternalOptions.ubAdditionalNCTHCursorInfo = iniReader.ReadInteger("Tactical Interface Settings","ADDITIONAL_NCTH_CURSOR_INFO", 0, 0, 2);
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// sevenfm: show additional suppression info above soldier
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gGameExternalOptions.ubShowSuppressionCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_SUPPRESSION_COUNT", 0, 0, 2);
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@@ -1344,7 +1346,8 @@ void LoadGameExternalOptions()
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// sevenfm
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gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE);
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gGameExternalOptions.ubShowEnemyAdditionalInfo = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_ADDITIONAL_INFO", 0, 0, 3);
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gGameExternalOptions.fShowEnemyExtendedInfo = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_EXTENDED_INFO", FALSE);
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gGameExternalOptions.fShowEnemyAwareness = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_AWARENESS", FALSE);
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//legion by Jazz
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gGameExternalOptions.fIndividualHiddenPersonNames = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_HIDDEN_PERSON_NAMES", FALSE);
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