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Merged from revision: 7077
More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1271,6 +1271,20 @@ void DrawCounters( SOLDIERTYPE *pSoldier )
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default:
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break;
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}
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// show additional hit info
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if( gGameExternalOptions.fShowHitInfo && ( pSoldier->iLastBulletImpact > 0 || pSoldier->iLastArmourProtection ) )
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{
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SetFontBackground( FONT_MCOLOR_BLACK );
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SetFontForeground( COLOR_ORANGE );
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//swprintf( pStr, L"%d/%d ", pSoldier->iLastBulletImpact, pSoldier->iLastArmourProtection );
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swprintf( pStr, L"%d ", pSoldier->iLastArmourProtection );
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gprintfdirty( sDamageX + widthDamage, sDamageY, pStr );
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mprintf( sDamageX + widthDamage, sDamageY, pStr );
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widthDamage += StringPixLength ( pStr, TINYFONT1 );
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SetFontForeground( FONT_MCOLOR_WHITE );
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}
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}
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// do not show suppression info for dying soldier
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