Merged from revision: 7077

More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-16 19:34:16 +00:00
parent 072bd37325
commit 815c44d439
11 changed files with 396 additions and 135 deletions
+8
View File
@@ -536,4 +536,12 @@ void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 col
// Flugente: show enemy role
BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier);
//sevenfm: draw additional info for NCTH indicator
void DrawItemPic( INVTYPE *pItem, INT16 sX, INT16 sY );
void GetItemDimensions( INVTYPE *pItem, INT16 &sWidth, INT16 &sHeight );
BOOLEAN ShowExactInfo( SOLDIERTYPE* pSoldier, SOLDIERTYPE* pTargetSoldier );
void DrawNCTHCursorItemPics( INT16 sStartScreenX, INT16 sStartScreenY );
void GetEnemyInfoString( SOLDIERTYPE* pSelectedSoldier, SOLDIERTYPE* pTargetSoldier, BOOLEAN showExactInfo, CHAR16 *NameStr );
#endif