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Merged from revision: 7077
More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -536,4 +536,12 @@ void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 col
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// Flugente: show enemy role
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BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier);
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//sevenfm: draw additional info for NCTH indicator
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void DrawItemPic( INVTYPE *pItem, INT16 sX, INT16 sY );
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void GetItemDimensions( INVTYPE *pItem, INT16 &sWidth, INT16 &sHeight );
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BOOLEAN ShowExactInfo( SOLDIERTYPE* pSoldier, SOLDIERTYPE* pTargetSoldier );
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void DrawNCTHCursorItemPics( INT16 sStartScreenX, INT16 sStartScreenY );
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void GetEnemyInfoString( SOLDIERTYPE* pSelectedSoldier, SOLDIERTYPE* pTargetSoldier, BOOLEAN showExactInfo, CHAR16 *NameStr );
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#endif
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