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Merged from revision: 7077
More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -70,10 +70,11 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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BOOLEAN fDrawTooltip = FALSE;
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// sevenfm: do not show tooltip if ALT is pressed for adding autofire bullets
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SOLDIERTYPE *pShooter;
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GetSoldier( &pShooter, gusSelectedSoldier );
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if(gfUICtHBar && pShooter && pShooter->bDoAutofire > 1)
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return;
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// EDIT: commented this out because with default autofire bullets> 1 it will confuse players
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//SOLDIERTYPE *pShooter;
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//GetSoldier( &pShooter, gusSelectedSoldier );
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//if(gfUICtHBar && pShooter && pShooter->bDoAutofire > 1)
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// return;
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if ( gfKeyState[ALT] && pSoldier &&
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IsPointInScreenRectWithRelative( gusMouseXPos, gusMouseYPos, &aRect, &a1, &a2 ) )
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