Merged from revision: 7077

More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-16 19:34:16 +00:00
parent 072bd37325
commit 815c44d439
11 changed files with 396 additions and 135 deletions
+5 -4
View File
@@ -70,10 +70,11 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
BOOLEAN fDrawTooltip = FALSE;
// sevenfm: do not show tooltip if ALT is pressed for adding autofire bullets
SOLDIERTYPE *pShooter;
GetSoldier( &pShooter, gusSelectedSoldier );
if(gfUICtHBar && pShooter && pShooter->bDoAutofire > 1)
return;
// EDIT: commented this out because with default autofire bullets> 1 it will confuse players
//SOLDIERTYPE *pShooter;
//GetSoldier( &pShooter, gusSelectedSoldier );
//if(gfUICtHBar && pShooter && pShooter->bDoAutofire > 1)
// return;
if ( gfKeyState[ALT] && pSoldier &&
IsPointInScreenRectWithRelative( gusMouseXPos, gusMouseYPos, &aRect, &a1, &a2 ) )