- Bugfix: Improved previous Bugfix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-20 21:37:54 +00:00
parent beeb01e0b4
commit 816f697ac2
+1 -1
View File
@@ -1866,7 +1866,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
{ {
if (Weapon[pObj->usItem].ubDeadliness > Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness) if (Weapon[pObj->usItem].ubDeadliness > Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness)
{ {
if ((Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness != NULL) && (Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness >= 0)) if ((Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness != NULL) && (Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness > 0))
{ {
iTempValue = 100 * Weapon[pObj->usItem].ubDeadliness / Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness; iTempValue = 100 * Weapon[pObj->usItem].ubDeadliness / Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness;
} }