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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
Warning: GameDir >= r1723 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+11
-3
@@ -2045,15 +2045,17 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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if ( guiCurrentSaveGameVersion >= SOLDIER_PROFILES )
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{
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numBytesRead = ReadFieldByField(hFile, &this->usSoldierProfile, sizeof(usSoldierProfile), sizeof(UINT16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->usItemMoveSectorID, sizeof(usItemMoveSectorID), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubFiller, sizeof(ubFiller), sizeof(UINT8), numBytesRead);
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}
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else
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{
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this->usSoldierProfile = 0;
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this->usItemMoveSectorID = 0;
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// as we added new variables, fillersize was reduced, here we account for that. We have to also read the existing fillers that now do not exist anymore
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const UINT8 tmp = sizeof(usSoldierProfile);
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const UINT8 tmp = sizeof(usSoldierProfile) + sizeof(usItemMoveSectorID);
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UINT8 blarg[tmp];
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numBytesRead = ReadFieldByField(hFile, &blarg, tmp, sizeof(UINT8), numBytesRead);
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@@ -2067,10 +2069,11 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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this->usMultiTurnAction = 0;
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this->bAIIndex = 0;
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this->usSoldierProfile = 0;
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this->usItemMoveSectorID = 0;
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// as we added new variables, fillersize was reduced, here we account for that. We have to also read the existing fillers that now do not exist anymore
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// +1 for padding
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const UINT8 tmp = sizeof(bOverTurnAPS) + sizeof(this->sMTActionGridNo) + sizeof(usMultiTurnAction) + sizeof(bAIIndex) + 1 + sizeof(usSoldierProfile);
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const UINT8 tmp = sizeof(bOverTurnAPS) + sizeof(this->sMTActionGridNo) + sizeof(usMultiTurnAction) + sizeof(bAIIndex) + 1 + sizeof(usSoldierProfile) + sizeof(usItemMoveSectorID);
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UINT8 blarg[tmp];
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numBytesRead = ReadFieldByField(hFile, &blarg, tmp, sizeof(UINT8), numBytesRead);
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@@ -2125,6 +2128,11 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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while((buffer%4) > 0)
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buffer++;
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for(int i = 0; i < sizeof(usItemMoveSectorID); ++i)
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buffer++;
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while((buffer%4) > 0)
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buffer++;
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for(int i = 0; i < sizeof(ubFiller); ++i)
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buffer++;
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while((buffer%4) > 0)
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+810
-20
File diff suppressed because it is too large
Load Diff
+15
-4
@@ -58,12 +58,13 @@ enum
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REPAIR,
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TRAIN_SELF,
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TRAIN_TOWN,
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TRAIN_MOBILE, // HEADROCK HAM 3.6: Training mobile militia.
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TRAIN_MOBILE, // HEADROCK HAM 3.6: Training mobile militia.
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TRAIN_TEAMMATE,
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TRAIN_BY_OTHER,
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FACILITY_STAFF, // HEADROCK HAM 3.6: Operating a facility for strategic gain.
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FACILITY_EAT, // added by Flugente
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FACILITY_REST, // HEADROCK HAM 3.6: Facility equivalent of resting (no assignment)
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MOVE_EQUIPMENT, // added by Flugente: move items from one city sector to another
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FACILITY_STAFF, // HEADROCK HAM 3.6: Operating a facility for strategic gain.
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FACILITY_EAT, // added by Flugente
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FACILITY_REST, // HEADROCK HAM 3.6: Facility equivalent of resting (no assignment)
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FACILITY_INTERROGATE_PRISONERS, // added by Flugente
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ASSIGNMENT_DEAD,
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ASSIGNMENT_UNCONCIOUS, // unused
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@@ -194,6 +195,8 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
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UINT32 CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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UINT32 CalculatePrisonGuardValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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// Flugente: determine max items we can move, and the sector distance
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// get bonus tarining pts due to an instructor for this student
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// HEADROCK HAM 3.5: Three functions below have lost an argument which is no longer required ("uiAtGunRange", which was "uiAtFacility" in HAM 3.4)
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INT16 GetBonusTrainingPtsDueToInstructor( SOLDIERTYPE *pInstructor, SOLDIERTYPE *pStudent, INT8 bTrainStat, UINT16 *pusMaxPts );
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@@ -217,6 +220,7 @@ extern INT32 ghSquadBox;
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extern INT32 ghVehicleBox;
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extern INT32 ghRepairBox;
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extern INT32 ghTrainingBox;
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extern INT32 ghMoveItemBox;
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extern INT32 ghAttributeBox;
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extern INT32 ghRemoveMercAssignBox;
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extern INT32 ghContractBox;
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@@ -243,6 +247,7 @@ extern MOUSE_REGION gFacilityMenuRegion[];
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extern BOOLEAN fShownContractMenu;
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extern BOOLEAN fShownAssignmentMenu;
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extern BOOLEAN fShowRepairMenu;
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extern BOOLEAN fShowMoveItemMenu;
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extern BOOLEAN fFirstClickInAssignmentScreenMask;
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@@ -279,6 +284,12 @@ void VehicleMenuBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
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void CreateDestroyMouseRegionForRepairMenu( void );
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void RepairMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason );
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void RepairMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// Flugente: move item menu
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void CreateDestroyMouseRegionForMoveItemMenu( void );
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void MoveItemMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason );
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void MoveItemMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// HEADROCK HAM 3.6: Facility Menu
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void CreateDestroyMouseRegionForFacilityMenu( void );
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void FacilityMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason );
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@@ -99,7 +99,7 @@ BOOLEAN fZoomFlag = FALSE;
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extern POPUP* gMapInventoryFilterPopup;
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extern BOOLEAN gfMapInventoryFilterPopupVisible;
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extern BOOLEAN gfQueueRecreateMapInventoryFilterMenu;
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extern UINT32 guiMapInvenFilterButton[ 9 ];
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extern UINT32 guiMapInvenFilterButton[ MAP_INVENTORY_FILTER_BUTTONS ];
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extern void CreateMapInventoryFilterMenu( );
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// used for ETA border drawing
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@@ -193,8 +193,8 @@ UINT32 guiMapInvenZoomButton;
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UINT32 guiMapInvenSortButtonImage[4];
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UINT32 guiMapInvenSortButton[4];
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UINT32 guiMapInvenFilterButtonImage[9];
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UINT32 guiMapInvenFilterButton[9];
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UINT32 guiMapInvenFilterButtonImage[MAP_INVENTORY_FILTER_BUTTONS];
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UINT32 guiMapInvenFilterButton[MAP_INVENTORY_FILTER_BUTTONS];
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@@ -281,6 +281,7 @@ void MapInventoryPoolSortAttachmentsBtn( GUI_BUTTON *btn, INT32 reason );
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void MapInventoryPoolEjectAmmoBtn( GUI_BUTTON *btn, INT32 reason );
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// HEADROCK HAM 5: Preliminary Filter Button
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void MapInventoryPoolFilterBtn( GUI_BUTTON *btn, INT32 reason );
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void MapInventoryPoolFilterBtnMoveItemDisplay( GUI_BUTTON *btn, INT32 reason ); // Flugente
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void DisplayCurrentSector( void );
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void ResizeInventoryList( void );
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void ClearUpTempUnSeenList( void );
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@@ -341,6 +342,18 @@ void MapInventoryFilterToggle( UINT32 uiFlags );
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void MapInventoryFilterSet( UINT32 uiFlags );
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void HandleSetFilterButtons();
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// Flugente: show wether an item is set to be ignored by the 'move item' assignment. This can be toggled in strategic inventory.
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static BOOLEAN fShowMoveItem = TRUE;
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BOOLEAN IsShowMoveItem()
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{
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return (fShowMoveItem && guiCurrentScreen == MAP_SCREEN);
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}
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void ToggleShowMoveItem()
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{
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fShowMoveItem = !fShowMoveItem;
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}
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// load the background panel graphics for inventory
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BOOLEAN LoadInventoryPoolGraphic( void )
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{
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@@ -495,7 +508,6 @@ void RenderItemsForCurrentPageOfInventoryPool( void )
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return;
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}
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BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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{
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// render item in this slot of the list
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@@ -611,6 +623,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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}
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}
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// Flugente: militia equipment
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if( gGameExternalOptions.fMilitiaUseSectorInventory && ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL ) )
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{
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//Shade the item, but only if it is an active item!
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@@ -627,6 +640,19 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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}
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}
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// Flugente: move item assignment ignore marker
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if( ( IsShowMoveItem() && pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE ) )
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{
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//Shade the item, but only if it is an active item!
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if ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object.exists() == true)
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{
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// colour depends on flag
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UINT16 usColor = Get16BPPColor( FROMRGB( 254, 190, 133 ) );
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DrawHatchOnInventory_MilitiaAccess( guiSAVEBUFFER, sX, sY, MAP_INVEN_SLOT_WIDTH, MAP_INVEN_SLOT_IMAGE_HEIGHT , usColor);
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}
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}
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// the name
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wcscpy( sString, ShortItemNames[ pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object.usItem ] );
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@@ -1330,7 +1356,14 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if ( gpItemPointer == NULL )
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{
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if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
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if ( _KeyDown ( TAB ) && _KeyDown ( CTRL ) )
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{
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if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE )
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE;
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else
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE;
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}
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else if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
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{
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].object[0]->data.sObjectFlag &= ~(TAKEN_BY_MILITIA_TABOO_GREEN|TAKEN_BY_MILITIA_TABOO_BLUE);
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@@ -1403,7 +1436,14 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
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*/
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}
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if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
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if ( _KeyDown ( TAB ) && _KeyDown ( CTRL ) )
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{
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if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE )
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE;
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else
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE;
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}
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else if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
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{
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pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].object[0]->data.sObjectFlag &= ~(TAKEN_BY_MILITIA_TABOO_GREEN|TAKEN_BY_MILITIA_TABOO_BLUE);
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@@ -1694,6 +1734,18 @@ void CreateMapInventoryButtons( void )
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ButtonList[ guiMapInvenFilterButton[ 8 ] ]->UserData[2] = 0;
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ButtonList[ guiMapInvenFilterButton[ 8 ] ]->UserData[3] = IC_MAPFILTER_MISC;
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// Flugente: toggle button for move item display
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guiMapInvenFilterButtonImage[ 9 ]= LoadButtonImage( "INTERFACE\\sector_inventory_buttons.sti" , 36, 36, -1, 37, -1 );
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guiMapInvenFilterButton[ 9 ] = QuickCreateButton( guiMapInvenFilterButtonImage[ 9 ], INVEN_POOL_X+345 + xResOffset, INVEN_POOL_Y+10,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
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NULL, (GUI_CALLBACK)MapInventoryPoolFilterBtnMoveItemDisplay );
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SetButtonFastHelpText( guiMapInvenFilterButton[ 9 ], pMapScreenInvenButtonHelpText[ 17 ] );
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ButtonList[ guiMapInvenFilterButton[ 9 ] ]->UserData[0] = 0;
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ButtonList[ guiMapInvenFilterButton[ 9 ] ]->UserData[1] = IC_MAPFILTER_MISC;
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ButtonList[ guiMapInvenFilterButton[ 9 ] ]->UserData[2] = 0;
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ButtonList[ guiMapInvenFilterButton[ 9 ] ]->UserData[3] = IC_MAPFILTER_MISC;
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/*
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guiMapInvenFilterButtonImage[ 9 ]= LoadButtonImage( "INTERFACE\\sector_inventory_buttons.sti" , 19, 17, -1, 18, -1 );
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guiMapInvenFilterButton[ 9 ] = QuickCreateButton( guiMapInvenFilterButtonImage[ 9 ], INVEN_POOL_X+349 + xResOffset, INVEN_POOL_Y+10,
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@@ -1745,7 +1797,7 @@ void DestroyMapInventoryButtons( void )
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// HEADROCK HAM 5: Filter button
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if (iResolution >= _800x600 )
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{
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for (INT32 iCounter = 0; iCounter < 9; iCounter++)
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for (INT32 iCounter = 0; iCounter < MAP_INVENTORY_FILTER_BUTTONS; iCounter++)
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{
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RemoveButton( guiMapInvenFilterButton[ iCounter ] );
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UnloadButtonImage( guiMapInvenFilterButtonImage[ iCounter ] );
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@@ -2555,6 +2607,51 @@ void MapInventoryPoolFilterBtn( GUI_BUTTON *btn, INT32 reason )
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}
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}
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// Flugente: display wether items that shoul be ignored for 'move item' assignment should be marked
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void MapInventoryPoolFilterBtnMoveItemDisplay( GUI_BUTTON *btn, INT32 reason )
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{
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if (reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ||
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reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
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{
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if (!(btn->uiFlags & (BUTTON_CLICKED_ON)))
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{
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// Set as "clicked on", but do nothing until the mouse is released.
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btn->uiFlags |= (BUTTON_CLICKED_ON);
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}
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}
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if (reason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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if (btn->uiFlags & (BUTTON_CLICKED_ON))
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{
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ToggleShowMoveItem();
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// The refresh function moves the necessary items from the Seen to the Unseen inventories, and vice versa.
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RefreshSeenAndUnseenPools();
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BlitInventoryPoolGraphic( );
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HandleSetFilterButtons();
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}
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}
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/*if (reason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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if (btn->uiFlags & (BUTTON_CLICKED_ON))
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{
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if (btn->UserData[2] == 0)
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{
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MapInventoryFilterSet( btn->UserData[3] );
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}
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else
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{
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MapInventoryFilterToggle( btn->UserData[3] );
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}
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// HEADROCK HAM 5: Disabled for now, as we've got buttons for this.
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//CreateMapInventoryFilterMenu( );
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}
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}*/
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}
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// HEADROCK HAM 5: Zoom button.
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// This button handles toggling between the small-scale inventory (items shown at normal size, similar to merc's inventory)
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// and the big-item inventory (which shows BigItem pics and is therefore much easier to examine in detail).
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@@ -5091,6 +5188,16 @@ void HandleSetFilterButtons()
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{
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ButtonList[guiMapInvenFilterButton[ 8 ]]->uiFlags &=~ (BUTTON_CLICKED_ON);
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}
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// Flugente: move item display
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if ( IsShowMoveItem() )
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{
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ButtonList[guiMapInvenFilterButton[ 9 ]]->uiFlags |= (BUTTON_CLICKED_ON);
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}
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else
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{
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ButtonList[guiMapInvenFilterButton[ 9 ]]->uiFlags &=~ (BUTTON_CLICKED_ON);
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}
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}
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// Flugente: handle various cooldown functions in a sector
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@@ -7,6 +7,9 @@
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// this is how close one has to be in the loaded sector to pickup an item
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#define MAX_DISTANCE_TO_PICKUP_ITEM 5
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// Flugente: number of map inventory filter buttons
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#define MAP_INVENTORY_FILTER_BUTTONS 10 // Flugente: 9 -> 10
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// number of inventory slots
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//#define MAP_INVENTORY_POOL_SLOT_COUNT 84 //45 //45
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@@ -2274,6 +2274,14 @@ void UpdateMapScreenAssignmentPositions( void )
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SetBoxPosition( ghRepairBox, pPoint );
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}
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if( fShowMoveItemMenu )
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{
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GetBoxPosition( ghMoveItemBox, &pPoint);
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pPoint.iY = giBoxY + ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_MOVE_ITEMS;
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SetBoxPosition( ghMoveItemBox, pPoint );
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}
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// HEADROCK HAM 3.6: Facility Menu
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||||
if( fShowFacilityMenu )
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||||
{
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||||
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@@ -126,6 +126,7 @@ enum {
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||||
ASSIGN_MENU_VEHICLE,
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ASSIGN_MENU_REPAIR,
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ASSIGN_MENU_TRAIN,
|
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ASSIGN_MENU_MOVE_ITEMS, // added by Flugente
|
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ASSIGN_MENU_FACILITY, // HEAROCK HAM 3.6: Facility List menu
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ASSIGN_MENU_CANCEL,
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MAX_ASSIGN_STRING_COUNT,
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@@ -6912,6 +6912,10 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
|
||||
{
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fShowRepairMenu = FALSE;
|
||||
}
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||||
else if( fShowMoveItemMenu == TRUE )
|
||||
{
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fShowMoveItemMenu = FALSE;
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}
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// HEADROCK HAM 3.6: Facility Menu
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||||
else if( fShowFacilityMenu == TRUE )
|
||||
{
|
||||
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||||
+18
-4
@@ -1652,6 +1652,8 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
|
||||
|
||||
BOOLEAN drawOpponentCount = FALSE;
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||||
|
||||
CHAR16 wShortText[ 8 ]; // added by Flugente to display sector names
|
||||
|
||||
// If we are using an extern buffer...
|
||||
if ( fUseExternBuffer )
|
||||
{
|
||||
@@ -2413,6 +2415,18 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
|
||||
|
||||
break;
|
||||
|
||||
case MOVE_EQUIPMENT:
|
||||
{
|
||||
sIconIndex = 25;
|
||||
fDoIcon = TRUE;
|
||||
|
||||
GetShortSectorString( SECTORX(pSoldier->usItemMoveSectorID), SECTORY(pSoldier->usItemMoveSectorID), wShortText );
|
||||
|
||||
fShowNumber = TRUE;
|
||||
fShowMaximum = TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case FACILITY_INTERROGATE_PRISONERS:
|
||||
sIconIndex = 23;
|
||||
fDoIcon = TRUE;
|
||||
@@ -2452,10 +2466,10 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
|
||||
|
||||
if ( fShowMaximum )
|
||||
{
|
||||
/*if ( pSoldier->bAssignment == FACILITY_INTERROGATE_PRISONERS )
|
||||
swprintf( sString, L"%2.2f/%d", bPtsAvailable, usMaximumPts );
|
||||
else*/
|
||||
swprintf( sString, L"%d/%d", sPtsAvailable, usMaximumPts );
|
||||
if ( pSoldier->bAssignment == MOVE_EQUIPMENT )
|
||||
swprintf( sString, L"%s", wShortText );
|
||||
else
|
||||
swprintf( sString, L"%d/%d", sPtsAvailable, usMaximumPts );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -266,6 +266,7 @@ UINT32 guiAttachmentSlot;
|
||||
|
||||
// HEADROCK HAM 4: This replaces "Misc" icons.
|
||||
extern UINT32 guiItemInfoAdvancedIcon; // added here by Flugente
|
||||
UINT32 guiItemInfoMoveItemDisplay; // added here by Flugente. We need a second name, otherwise the two displays in Strategic Inventory and UDB will interfere with each other
|
||||
|
||||
UINT32 guiItemGraphic;
|
||||
UINT32 guiMoneyGraphicsForDescBox;
|
||||
|
||||
@@ -1274,9 +1274,12 @@ public:
|
||||
|
||||
UINT16 usSoldierProfile; // Flugente: allow linking to a xml-based profile specifiying name, visuals, traits etc.
|
||||
|
||||
// Flugente: sector ID for move items assignemnt
|
||||
UINT8 usItemMoveSectorID;
|
||||
|
||||
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
|
||||
// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
|
||||
UINT8 ubFiller[8];
|
||||
UINT8 ubFiller[7];
|
||||
|
||||
#ifdef JA2UB
|
||||
//ja25
|
||||
|
||||
@@ -6,20 +6,25 @@
|
||||
|
||||
|
||||
#define WORLD_ITEM_DONTRENDER 0x0001
|
||||
#define WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO 0x0002
|
||||
#define WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO 0x0002
|
||||
|
||||
#define WORLD_ITEM_ARMED_BOMB 0x0040
|
||||
#define WORLD_ITEM_SCIFI_ONLY 0x0080
|
||||
#define WORLD_ITEM_REALISTIC_ONLY 0x0100
|
||||
|
||||
#define WORLD_ITEM_REALISTIC_ONLY 0x0100
|
||||
#define WORLD_ITEM_REACHABLE 0x0200
|
||||
#define WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT 0x0400
|
||||
#define WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT 0x0400
|
||||
//Kaiden: This constant is to flag items that an enemy drops when they die.
|
||||
#define WORLD_ITEM_DROPPED_FROM_ENEMY 0x0800
|
||||
#define WORLD_ITEM_DROPPED_FROM_ENEMY 0x0800
|
||||
|
||||
// Flugente: when equipping militia from inventory, do not consider this item
|
||||
#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE 0x1000
|
||||
#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE 0x2000
|
||||
#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN 0x4000
|
||||
|
||||
// Flugente: when moving items via 'move items' assignment, ignore this item
|
||||
#define WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE 0x8000
|
||||
|
||||
#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL 0x7000
|
||||
|
||||
class WORLDITEM;//dnl ch33 120909
|
||||
|
||||
@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"游击队", //L"M.Militia", //training moving militia units //ham3.6
|
||||
L"教练", // training a teammate
|
||||
L"学员", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"工作", // L"Staff", // operating a strategic facility //ham3.6
|
||||
L"饮食", // eating at a facility (cantina etc.)
|
||||
L"休息", //L"Rest",// Resting at a facility //ham3.6
|
||||
@@ -1737,6 +1738,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"训练游击队",
|
||||
L"教练",
|
||||
L"学员",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"设施职员",
|
||||
L"饮食", // eating at a facility (cantina etc.)
|
||||
L"在设施里休养",
|
||||
@@ -1784,6 +1786,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"训练游击队", //L"Train Mobiles",
|
||||
L"训练队友",
|
||||
L"学员",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"设施职员", //L"Staff Facility",
|
||||
L"休息", //L"Rest at Facility",
|
||||
L"审讯俘虏", // L"Interrogate prisoners",
|
||||
@@ -1908,6 +1911,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"交通工具",
|
||||
L"修理",
|
||||
L"训练",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
|
||||
L"取消",
|
||||
};
|
||||
@@ -3254,6 +3258,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: 切换是否显示套装包\n|R|i|g|h|t |C|l|i|c|k: 只显示套装包", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: 切换是否显示杂项物品\n|R|i|g|h|t |C|l|i|c|k: 只显示杂项物品", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1647,6 +1647,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
@@ -1733,6 +1734,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Training Mobile Militia", // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
@@ -1780,6 +1782,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
@@ -1904,6 +1907,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Train", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Stop", // cancel this menu
|
||||
};
|
||||
@@ -3254,6 +3258,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"M.Militia", //training moving militia units
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"MoveItem", // move items
|
||||
L"Staff", // operating a strategic facility
|
||||
L"Eat", // eating at a facility (cantina etc.)
|
||||
L"Rest", // Resting at a facility
|
||||
@@ -1737,6 +1738,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Training Mobile Militia", // Missing
|
||||
L"Trainer",
|
||||
L"Student",
|
||||
L"MoveItem", // move items
|
||||
L"Facility Staff", // Missing
|
||||
L"Eat", // eating at a facility (cantina etc.)
|
||||
L"Resting at Facility", // Missing
|
||||
@@ -1784,6 +1786,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // Missing
|
||||
L"Train Teammate",
|
||||
L"Student",
|
||||
L"MoveItem", // move items
|
||||
L"Staff Facility", // Missing
|
||||
L"Rest at Facility", // Missing
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners
|
||||
@@ -1908,6 +1911,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Train", // the merc is training
|
||||
L"MoveItem", // move items
|
||||
L"Facility", // the merc is using/staffing a facility
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
@@ -3254,6 +3258,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1655,6 +1655,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Milice M.", //training moving militia units
|
||||
L"Entraîneur", // training a teammate //!!! Too long ? (11 char) -> 11 chars is OK
|
||||
L"Élève", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Exploitation", // operating a strategic facility
|
||||
L"Mange", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Repos", // Resting at a facility
|
||||
@@ -1741,6 +1742,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Forme la milice mobile",//!!! Too long ? -> It is OK
|
||||
L"Entraîneur",
|
||||
L"Élève",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Exploitation infras.", //!!! Idem ? -> The current translation is OK
|
||||
L"Manger", // eating at a facility (cantina etc.)
|
||||
L"Repos infras.",
|
||||
@@ -1788,6 +1790,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Milice mobile",
|
||||
L"Entraîneur",
|
||||
L"Elève",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Exploitation infras.", //!!! Idem ? -> Current translation is OK
|
||||
L"Repos infras.",
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners // TODO.Translate
|
||||
@@ -1912,6 +1915,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Transport", // the merc is in a vehicle
|
||||
L"Réparation", // the merc is repairing items
|
||||
L"Formation", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Construction", // the merc is using/staffing a facility
|
||||
L"Annuler", // cancel this menu
|
||||
};
|
||||
@@ -3261,6 +3265,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1660,6 +1660,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"M.Miliz", //training moving militia units
|
||||
L"Trainer", // training a teammate
|
||||
L"Rekrut", // being trained by someone else
|
||||
L"Umzug", // move items // TODO.Translate
|
||||
L"Betrieb", // operating a strategic facility
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Pause", // Resting at a facility
|
||||
@@ -1742,6 +1743,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Trainiere Mobile Miliz",
|
||||
L"Trainer",
|
||||
L"Rekrut",
|
||||
L"Umzug/ move items
|
||||
L"Betriebspersonal",
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Betriebspause",
|
||||
@@ -1787,6 +1789,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Trainiere Mobile",
|
||||
L"Trainer",
|
||||
L"Rekrut",
|
||||
L"MoveItem", // move items
|
||||
L"Betriebspersonal",
|
||||
L"Betriebspause",
|
||||
L"Gefangene verhören", // Flugente: interrogate prisoners
|
||||
@@ -1907,6 +1910,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Fahrzeug", // the merc is in a vehicle
|
||||
L"Repar.", // the merc is repairing items
|
||||
L"Training", // the merc is training
|
||||
L"Umzug", // move items
|
||||
L"Betrieb", // the merc is using/staffing a facility
|
||||
L"Abbrechen", // cancel this menu
|
||||
};
|
||||
@@ -3241,6 +3245,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|i|n|k|e|r |K|l|i|c|k: Ein-/Ausblenden von Ausrüstung\n|R|e|c|h|t|e|r |K|l|i|c|k: Nur Ausrüstung anzeigen", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|i|n|k|e|r |K|l|i|c|k: Ein-/Ausblenden von anderen Gegenständen\n|R|e|c|h|t|e|r |K|l|i|c|k: Nur andere Gegenstände anzeigen", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1642,7 +1642,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Esercit.", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Istrutt.", // training a teammate
|
||||
L"Studente", // being trained by someone else
|
||||
L"Studente", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
@@ -1729,6 +1730,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Training Mobile Militia", // TODO.Translate
|
||||
L"Allenatore",
|
||||
L"Studente",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
@@ -1776,6 +1778,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // TODO.Translate
|
||||
L"Allena squadra",
|
||||
L"Studente",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
@@ -1900,6 +1903,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Veicolo", // the merc is in a vehicle
|
||||
L"Ripara", // the merc is repairing items
|
||||
L"Si esercita", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Annulla", // cancel this menu
|
||||
};
|
||||
@@ -3248,6 +3252,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1659,6 +1659,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"R.Samoobr.", //training moving militia units
|
||||
L"Instruk.", // training a teammate
|
||||
L"Uczeń", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
@@ -1745,6 +1746,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Training Mobile Militia", // TODO.Translate
|
||||
L"Instruktor",
|
||||
L"Uczeń",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
@@ -1792,6 +1794,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // TODO.Translate
|
||||
L"Trenuj oddział",
|
||||
L"Uczeń",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
@@ -1916,6 +1919,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Pojazd", // the merc is in a vehicle
|
||||
L"Naprawa", // the merc is repairing items
|
||||
L"Szkolenie", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Anuluj", // cancel this menu
|
||||
};
|
||||
@@ -3264,6 +3268,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1650,7 +1650,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Ополчение", // training a town to revolt
|
||||
L"Мобил.гр.", //training moving militia units //M.Militia
|
||||
L"Тренер", // training a teammate
|
||||
L"Ученик", // being trained by someone else
|
||||
L"Ученик", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Штат", // operating a strategic facility //Staff
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Отдых", // Resting at a facility //Rest
|
||||
@@ -1737,6 +1738,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Тренирует мобильную группу", //Training Mobile Militia
|
||||
L"Тренер",
|
||||
L"Ученик",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Работает с населением", //Facility Staff
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Отдыхает", //Resting at Facility
|
||||
@@ -1784,6 +1786,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Тренирует мобильную группу", //Train Mobiles
|
||||
L"Тренирует",
|
||||
L"Обучается",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Работает с населением", //Staff Facility
|
||||
L"Отдыхает в заведении", //Resting at Facility
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
@@ -1908,6 +1911,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Машина", // the merc is in a vehicle
|
||||
L"Ремонт", // the merc is repairing items
|
||||
L"Обучение", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Удобства", // the merc is using/staffing a facility //Facility
|
||||
L"Отмена", // cancel this menu
|
||||
};
|
||||
@@ -3253,6 +3257,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Скрыть наборы\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Показать наборы", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|Л|е|в|ы|й| |щ|е|л|ч|о|к|: Скрыть прочие предметы\n|П|р|а|в|ы|й| |щ|е|л|ч|о|к|: Показать прочие предметы", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
@@ -1737,6 +1738,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Training Mobile Militia", // TODO.Translate
|
||||
L"Trainer",
|
||||
L"Student",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
@@ -1784,6 +1786,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // TODO.Translate
|
||||
L"Train Teammate",
|
||||
L"Student",
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
@@ -1908,6 +1911,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Train", // the merc is training
|
||||
L"MoveItem", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
@@ -3258,6 +3262,7 @@ STR16 pMapScreenInvenButtonHelpText[] =
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
|
||||
// 16 - 20
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
|
||||
L"|L|e|f|t |C|l|i|c|k: Toggle Move Item Display", // Flugente: move item display // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMapScreenBottomFastHelp[] =
|
||||
|
||||
Reference in New Issue
Block a user