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new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
Warning: GameDir >= r1723 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6,20 +6,25 @@
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#define WORLD_ITEM_DONTRENDER 0x0001
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#define WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO 0x0002
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#define WOLRD_ITEM_FIND_SWEETSPOT_FROM_GRIDNO 0x0002
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#define WORLD_ITEM_ARMED_BOMB 0x0040
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#define WORLD_ITEM_SCIFI_ONLY 0x0080
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#define WORLD_ITEM_REALISTIC_ONLY 0x0100
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#define WORLD_ITEM_REALISTIC_ONLY 0x0100
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#define WORLD_ITEM_REACHABLE 0x0200
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#define WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT 0x0400
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#define WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT 0x0400
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//Kaiden: This constant is to flag items that an enemy drops when they die.
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#define WORLD_ITEM_DROPPED_FROM_ENEMY 0x0800
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#define WORLD_ITEM_DROPPED_FROM_ENEMY 0x0800
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// Flugente: when equipping militia from inventory, do not consider this item
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#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE 0x1000
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#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE 0x2000
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#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN 0x4000
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// Flugente: when moving items via 'move items' assignment, ignore this item
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#define WORLD_ITEM_MOVE_ASSIGNMENT_IGNORE 0x8000
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#define WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL 0x7000
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class WORLDITEM;//dnl ch33 120909
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