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synced 2026-07-29 13:52:17 +02:00
- new menu option: Low CPU Usage (patch from MTX/defrog)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@725 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -260,6 +260,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_USE_RANDOM_PERSONALITY ] = FALSE;
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gGameSettings.fOptions[ TOPTION_USE_AUTO_SAVE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] = FALSE;
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gGameSettings.fOptions[ TOPTION_LOW_CPU_USAGE ] = FALSE;
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gGameSettings.ubSizeOfDisplayCover = 4;
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gGameSettings.ubSizeOfLOS = 4;
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@@ -54,6 +54,7 @@ enum
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TOPTION_USE_RANDOM_PERSONALITY,
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TOPTION_USE_AUTO_SAVE,
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TOPTION_SILENT_SKYRIDER,
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TOPTION_LOW_CPU_USAGE,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.687" };
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INT16 zVersionLabel[256] = { L"Release v1.13.725" };
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#endif
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INT8 czVersionNumber[16] = { "Build 07.01.28" }; //YY.MM.DD
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INT8 czVersionNumber[16] = { "Build 07.02.21" }; //YY.MM.DD
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INT16 zTrackingNumber[16] = { L"Z" };
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_867_en.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.725_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -3481,6 +3481,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3560,6 +3561,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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@@ -3483,6 +3483,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3562,6 +3563,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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@@ -3470,6 +3470,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3549,6 +3550,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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@@ -3289,6 +3289,7 @@ STR16 zOptionsToggleText[] =
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L"Zufällige B.S.E Personalität",
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L"Automatisch speichern",
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L"Stummer Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3368,6 +3369,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeit und Gesinnung.",
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L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
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L"Wenn diese Funktion aktiviert ist, wird Skyrider nichts mehr sprechen.",
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L"Low CPU Usage",
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};
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STR16 gzGIOScreenText[] =
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@@ -3463,6 +3463,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3540,6 +3541,9 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, the crows are present in game.",
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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@@ -3463,6 +3463,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3542,6 +3543,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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@@ -3474,6 +3474,7 @@ STR16 zOptionsToggleText[] =
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU Usage",
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};
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//This is the help text associated with the above toggles.
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@@ -3553,6 +3554,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved in tactical after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"Low CPU Usage",
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};
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+55
-37
@@ -45,7 +45,7 @@ UINT8 gubCheckForFreeSpaceOnHardDriveCount=DONT_CHECK_FOR_FREE_SPACE;
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extern BOOLEAN DoSkiMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
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extern void NotEnoughHardDriveSpaceForQuickSaveMessageBoxCallBack( UINT8 bExitValue );
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extern void NotEnoughHardDriveSpaceForQuickSaveMessageBoxCallBack( UINT8 bExitValue );
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extern BOOLEAN gfTacticalPlacementGUIActive;
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extern BOOLEAN gfTacticalPlacementGUIDirty;
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extern BOOLEAN gfValidLocationsChanged;
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@@ -88,7 +88,7 @@ BOOLEAN InitializeGame(void)
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giStartingMemValue = MemGetFree( );
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ClearAllDebugTopics();
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RegisterJA2DebugTopic( TOPIC_JA2OPPLIST, "Reg" );
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//RegisterJA2DebugTopic( TOPIC_MEMORY_MANAGER, "Reg" );
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@@ -116,13 +116,13 @@ BOOLEAN InitializeGame(void)
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InitTacticalSave( TRUE );
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// Initialize Game Screens.
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for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++)
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{
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if ((*(GameScreens[uiIndex].InitializeScreen))() == FALSE)
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{ // Failed to initialize one of the screens.
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return FALSE;
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}
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}
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for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++)
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{
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if ((*(GameScreens[uiIndex].InitializeScreen))() == FALSE)
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{ // Failed to initialize one of the screens.
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return FALSE;
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}
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}
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//Init the help screen system
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InitHelpScreenSystem();
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@@ -132,19 +132,19 @@ BOOLEAN InitializeGame(void)
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//Initialize the Game options ( Gun nut, scifi and dif. levels
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InitGameOptions();
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// preload mapscreen graphics
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HandlePreloadOfMapGraphics( );
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guiCurrentScreen = INIT_SCREEN;
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return TRUE;
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return TRUE;
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}
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// The ShutdownGame function will free up/undo all things that were started in InitializeGame()
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// It will also be responsible to making sure that all Gaming Engine tasks exit properly
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void ShutdownGame(void)
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void ShutdownGame(void)
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{
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// handle shutdown of game with respect to preloaded mapscreen graphics
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HandleRemovalOfPreLoadedMapGraphics( );
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@@ -164,7 +164,7 @@ void ShutdownGame(void)
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}
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// This is the main Gameloop. This should eventually by one big switch statement which represents
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// This is the main Gameloop. This should eventually be one big switch statement which represents
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// the state of the game (i.e. Main Menu, PC Generation, Combat loop, etc....)
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// This function exits constantly and reenters constantly
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@@ -173,14 +173,16 @@ static BOOLEAN gfSkipFrame = FALSE;
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void GameLoop(void)
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{
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// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop");
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// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop");
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InputAtom InputEvent;
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POINT MousePos;
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UINT32 uiOldScreen=guiCurrentScreen;
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InputAtom InputEvent;
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POINT MousePos;
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UINT32 uiOldScreen=guiCurrentScreen;
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clock_t startTime = clock(); // decrease CPU load patch from defrog
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: get mouse position");
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GetCursorPos(&MousePos);
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// Hook into mouse stuff for MOVEMENT MESSAGES
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: get mouse hook");
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MouseSystemHook(MOUSE_POS, (UINT16)MousePos.x ,(UINT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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@@ -188,8 +190,8 @@ void GameLoop(void)
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MusicPoll( FALSE );
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check for mouse events");
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while (DequeueSpecificEvent(&InputEvent, LEFT_BUTTON_REPEAT|RIGHT_BUTTON_REPEAT|LEFT_BUTTON_DOWN|LEFT_BUTTON_UP|RIGHT_BUTTON_DOWN|RIGHT_BUTTON_UP ) == TRUE )
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{
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while (DequeueSpecificEvent(&InputEvent, LEFT_BUTTON_REPEAT|RIGHT_BUTTON_REPEAT|LEFT_BUTTON_DOWN|LEFT_BUTTON_UP|RIGHT_BUTTON_DOWN|RIGHT_BUTTON_UP ) == TRUE )
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{
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// HOOK INTO MOUSE HOOKS
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("GameLoop: mouse event %d", InputEvent.usEvent ));
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switch(InputEvent.usEvent)
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@@ -215,7 +217,7 @@ void GameLoop(void)
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}
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}
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check for errors");
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if ( gfGlobalError )
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@@ -282,15 +284,15 @@ void GameLoop(void)
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{
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switch( guiCurrentScreen )
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{
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case MAP_SCREEN:
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if( guiPendingScreen != MSG_BOX_SCREEN )
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{
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EndMapScreen( FALSE );
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}
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break;
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case LAPTOP_SCREEN:
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ExitLaptop();
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break;
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case MAP_SCREEN:
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if( guiPendingScreen != MSG_BOX_SCREEN )
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{
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EndMapScreen( FALSE );
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}
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break;
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case LAPTOP_SCREEN:
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ExitLaptop();
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break;
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}
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}
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@@ -308,9 +310,9 @@ void GameLoop(void)
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}
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: screen changed");
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uiOldScreen = (*(GameScreens[guiCurrentScreen].HandleScreen))();
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uiOldScreen = (*(GameScreens[guiCurrentScreen].HandleScreen))();
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// if the screen has chnaged
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if( uiOldScreen != guiCurrentScreen )
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@@ -325,22 +327,38 @@ void GameLoop(void)
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if( gfSkipFrame )
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gfSkipFrame = FALSE;
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else
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// end rain
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// end rain
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: refresh screen");
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RefreshScreen( NULL );
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: refresh screen");
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RefreshScreen( NULL );
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guiGameCycleCounter++;
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: update clock");
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UpdateClock();
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#ifdef JA2BETAVERSION
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#ifdef JA2BETAVERSION
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if( gubReportMapscreenLock )
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{
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ReportMapscreenErrorLock();
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}
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#endif
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#endif
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if( gGameSettings.fOptions[ TOPTION_LOW_CPU_USAGE ] == TRUE )
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{
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// decrease CPU load patch from MTX (http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/102405/page/1#Post102405)
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//OK! 12% CPU:
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//Sleep(10);
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// decrease CPU load patch from defrog
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clock_t endTime = clock();
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//long sleeptime = 33 - (endTime-startTime)/(CLK_TCK/1000);
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long sleeptime = 33 - (endTime-startTime);
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if( sleeptime > 0 )
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Sleep(sleeptime);
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}
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop done");
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}
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