-Fix for throwing explosives with attachments (by Sevenfm)

Weight is now considered correctly.

-Civilians now take care not to step on player placed tripwire. (by Sevenfm)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-11-12 11:46:45 +00:00
parent 010e967948
commit 8257d11276
6 changed files with 23 additions and 14 deletions
+1 -1
View File
@@ -490,7 +490,7 @@ extern BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier );
extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/damagethreshold
extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/jamthreshold
extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed );
extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed, OBJECTTYPE* pObject =NULL );
extern UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
extern void ChangeWeaponMode( SOLDIERTYPE * pSoldier );