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-Fix for throwing explosives with attachments (by Sevenfm)
Weight is now considered correctly. -Civilians now take care not to step on player placed tripwire. (by Sevenfm) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -490,7 +490,7 @@ extern BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier );
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extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/damagethreshold
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extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente: Get percentage: temperature/jamthreshold
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extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed );
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extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed, OBJECTTYPE* pObject =NULL );
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extern UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
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extern void ChangeWeaponMode( SOLDIERTYPE * pSoldier );
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