Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8537 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8537 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8537 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8537 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8537 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8537 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8537 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8531 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8537 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 18.02.28" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 18.03.04" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there