Fix: UB compilation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 17:11:56 +00:00
parent f45c0a3544
commit a95c4fd614
+17 -17
View File
@@ -2190,27 +2190,27 @@ if ( gGameUBOptions.pJA2UB == TRUE )
}
BOOLEAN HandleAddEnemiesToSectorPlayerIsntIn( INT16 sSaiSector, UINT8 ubNumEnemies )
{
INT16 sSectorX = SECTORX( gJa25AiSectorStruct[ sSaiSector ].iSectorID );
INT16 sSectorY = SECTORY( gJa25AiSectorStruct[ sSaiSector ].iSectorID );
INT8 bSectorZ = gJa25AiSectorStruct[ sSaiSector ].bSectorZ;
{
if ( gGameUBOptions.pJA2UB == TRUE )
{
INT16 sSectorX = SECTORX( gJa25AiSectorStruct[sSaiSector].iSectorID );
INT16 sSectorY = SECTORY( gJa25AiSectorStruct[sSaiSector].iSectorID );
INT8 bSectorZ = gJa25AiSectorStruct[sSaiSector].bSectorZ;
if( !( gTacticalStatus.uiFlags & INCOMBAT ) )
{
gubEnemyEncounterCode = ENEMY_INVASION_CODE;
if( !( gTacticalStatus.uiFlags & INCOMBAT ) )
{
SetEnemyEncounterCode( ENEMY_INVASION_CODE );
}
SetNumberJa25EnemiesInSector( sSectorX, sSectorY, bSectorZ, 0, ubNumEnemies, 0, 0, 0 );
SetThisSectorAsEnemyControlled( sSectorX, sSectorY, bSectorZ, FALSE );
//Set up flag so enemies will go and find the player in that sector
gJa25SaveStruct.fEnemyShouldImmediatelySeekThePlayer = TRUE;
gJa25SaveStruct.bSectorTheEnemyWillSeekEnemy = (INT8)sSaiSector;
}
SetNumberJa25EnemiesInSector( sSectorX, sSectorY, bSectorZ, 0, ubNumEnemies, 0, 0, 0 );
SetThisSectorAsEnemyControlled( sSectorX, sSectorY, bSectorZ, FALSE );
//Set up flag so enemies will go and find the player in that sector
gJa25SaveStruct.fEnemyShouldImmediatelySeekThePlayer = TRUE;
gJa25SaveStruct.bSectorTheEnemyWillSeekEnemy = (INT8)sSaiSector;
}
return( TRUE );
}
@@ -2296,7 +2296,7 @@ if ( gGameUBOptions.pJA2UB == TRUE )
SetGroupArrivalTime( pGroup, uiWorldMin + 1 );
pGroup->ubMoveType = ONE_WAY;
gubEnemyEncounterCode = ENEMY_INVASION_CODE;
SetEnemyEncounterCode( ENEMY_INVASION_CODE );
if( gJa25AiSectorStruct[ sSaiSector ].bSectorZ == 0 )
{