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Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define INDIVIDUAL_MILITIA_EXP_FLOAT 177 // Flugente: changed the way we store individual militia experience
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#define CHAT_TO_DISTRACT 176 // Flugente: internal variable allows us to distract enemies by engrossing them in conversation
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#define INDIVIDUAL_MILITIA_RANKFIX 175 // Flugente: internal individual militia change requires variable change
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#define DRAGPERSONS 174 // Flugente: we can drag people and corpses now
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@@ -95,7 +96,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION CHAT_TO_DISTRACT
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#define SAVE_GAME_VERSION INDIVIDUAL_MILITIA_EXP_FLOAT
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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