Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define INDIVIDUAL_MILITIA_EXP_FLOAT 177 // Flugente: changed the way we store individual militia experience
#define CHAT_TO_DISTRACT 176 // Flugente: internal variable allows us to distract enemies by engrossing them in conversation
#define INDIVIDUAL_MILITIA_RANKFIX 175 // Flugente: internal individual militia change requires variable change
#define DRAGPERSONS 174 // Flugente: we can drag people and corpses now
@@ -95,7 +96,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION CHAT_TO_DISTRACT
#define SAVE_GAME_VERSION INDIVIDUAL_MILITIA_EXP_FLOAT
//#define RUSSIANGOLD
#ifdef __cplusplus