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Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1585,6 +1585,18 @@ void ProcessTransactionString(STR16 pString, FinanceUnitPtr pFinance)
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case WORKERS_TRAINED:
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swprintf( pString, L"%s", pTransactionText[pFinance->ubCode] );
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break;
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case PROMOTE_MILITIA:
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{
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CHAR16 str[128];
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UINT8 ubSectorX;
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UINT8 ubSectorY;
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ubSectorX = (UINT8)SECTORX( pFinance->ubSecondCode );
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ubSectorY = (UINT8)SECTORY( pFinance->ubSecondCode );
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GetSectorIDString( ubSectorX, ubSectorY, 0, str, TRUE );
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swprintf( pString, pTransactionText[PROMOTE_MILITIA], str );
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}
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break;
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}
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}
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@@ -58,6 +58,7 @@ enum
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PMC_CONTRACT, // Flugente: hired militia from a PMC
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SAM_REPAIR, // Flugente: repair SAM site
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WORKERS_TRAINED, // Flugente: train workers
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PROMOTE_MILITIA, // Flugente: drill militia
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TEXT_NUM_FINCANCES
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};
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