Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+14
View File
@@ -94,6 +94,8 @@ enum
TRAIN_WORKERS,
CONCEALED, // Flugente: spy hides among the population
GATHERINTEL, // gathers information while disguised in enemy territory
DOCTOR_MILITIA, // heal militia
DRILL_MILITIA, // train existing militia (does not create new ones)
NUM_ASSIGNMENTS,
};
@@ -172,6 +174,9 @@ typedef struct TOWN_TRAINER_TYPE
// can this character be assigned as a doctor?
BOOLEAN CanCharacterDoctor( SOLDIERTYPE *pCharacter );
// can this character doctor militia (assignmentwise)?
BOOLEAN CanCharacterDoctorMilitia( SOLDIERTYPE *pSoldier );
// can this character diagnose diseases?
BOOLEAN CanCharacterDiagnoseDisease( SOLDIERTYPE *pSoldier );
@@ -189,6 +194,8 @@ BOOLEAN CanCharacterRepair( SOLDIERTYPE *pCharacter );
BOOLEAN CanCharacterPatient( SOLDIERTYPE *pCharacter );
// can character train militia?
BOOLEAN CanCharacterMilitiaAssignment( SOLDIERTYPE *pSoldier );
BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport = FALSE );
BOOLEAN CanCharacterTrainMilitia( SOLDIERTYPE *pCharacter );
BOOLEAN CanCharacterTrainMobileMilitia( SOLDIERTYPE *pSoldier );
@@ -319,6 +326,7 @@ extern INT32 ghTrainingBox;
extern INT32 ghMoveItemBox;
extern INT32 ghDiseaseBox;
extern INT32 ghSpyBox;
extern INT32 ghMilitiaBox;
extern INT32 ghAttributeBox;
extern INT32 ghRemoveMercAssignBox;
extern INT32 ghContractBox;
@@ -361,6 +369,7 @@ enum
ASMENU_TRAIN,
ASMENU_SQUAD,
ASMENU_SNITCH,
ASMENU_MILITIA,
};
extern int gAssignMenuState;
@@ -419,6 +428,11 @@ void CreateDestroyMouseRegionForSpyMenu( void );
void SpyMenuMvtCallback( MOUSE_REGION * pRegion, INT32 iReason );
void SpyMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
// Flugente: militia menu
void CreateDestroyMouseRegionForMilitiaMenu( void );
void MilitiaMenuMvtCallback( MOUSE_REGION * pRegion, INT32 iReason );
void MilitiaMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
// HEADROCK HAM 3.6: Facility Menu
void CreateDestroyMouseRegionForFacilityMenu( void );
void FacilityMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason );