Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+2
View File
@@ -3066,6 +3066,8 @@ extern STR16 szIntelText[];
extern STR16 szChatTextSpy[];
extern STR16 szChatTextEnemy[];
extern STR16 szMilitiaText[];
#define TACTICAL_INVENTORY_DIALOG_NUM 16
#define TACTICAL_COVER_DIALOG_NUM 16
+82 -1
View File
@@ -2470,6 +2470,8 @@ STR16 pAssignmentStrings[] =
L"培训工人",//L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2575,6 +2577,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"培训工人",//L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
L"培训工人",//L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2758,6 +2764,7 @@ STR16 pAssignMenuStrings[] =
L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"告发", // anv: snitch actions
L"训练",
L"Militia", // all things militia
L"搬运物品", // get items
L"筑防", //L"Fortify", fortify sector
L"Intel", // covert assignments // TODO.Translate
@@ -2983,7 +2990,6 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"锻炼", // train yourself
L"民兵", // train the town
L"游击队", // L"Mobile Militia", //ham3.6
L"培训工人", //L"Train workers",
L"教练", // train your teammates
@@ -4587,6 +4593,7 @@ STR16 pTransactionText[] =
L"Kerberus安保公司的费用", //L"Payment to Kerberus",  // Flugente: PMC
L"修理SAM基地",//L"SAM site repair", // Flugente: SAM repair
L"培训工人",//L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11364,6 +11371,80 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
STR16 ChineseSpecString1 = L"%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString2 = L"*%3d%%%"; //defined in _ChineseText.cpp as this file is already unicode
+88 -7
View File
@@ -2469,6 +2469,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2574,6 +2576,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2638,6 +2642,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2757,6 +2763,7 @@ STR16 pAssignMenuStrings[] =
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Train", // the merc is training
L"Militia", // all things militia
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2983,13 +2990,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Oefenen", // train yourself
L"Militie", // train the town
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Stop", // cancel this menu
L"Oefenen", // train yourself
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Stop", // cancel this menu
};
@@ -4592,6 +4598,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11382,4 +11389,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //DUTCH
+23 -8
View File
@@ -2470,6 +2470,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide",
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2575,6 +2577,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2755,9 +2761,10 @@ STR16 pAssignMenuStrings[] =
L"Patient", // the merc is receiving medical attention
L"Vehicle", // the merc is in a vehicle
L"Repair", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Radio Scan", // the merc is scanning for patrols in neighbouring sectors
L"Snitch", // anv: snitch actions
L"Train", // the merc is training
L"Militia", // all things militia
L"Get Item", // move items
L"Fortify", // fortify sector
L"Intel", // covert assignments
@@ -2982,13 +2989,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Practice", // train yourself
L"Militia", // train the town
L"Mobile Militia",
L"Train workers",
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Cancel", // cancel this menu
L"Practice", // train yourself
L"Mobile Militia",
L"Train workers",
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Cancel", // cancel this menu
};
@@ -4588,6 +4594,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia
};
STR16 pTransactionAlternateText[] =
@@ -11432,4 +11439,12 @@ STR16 szChatTextEnemy[] =
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //ENGLISH
+82 -1
View File
@@ -2478,6 +2478,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2583,6 +2585,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2647,6 +2651,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2766,6 +2772,7 @@ STR16 pAssignMenuStrings[] =
L"Radio", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Infiltré", // anv: snitch actions
L"Formation", // the merc is training
L"Militia", // all things militia
L"Dépl obj.", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2991,7 +2998,6 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Formation", // train yourself
L"Milice", // train the town
L"Milice mobile",
L"Train workers", // TODO.Translate
L"Entraîneur", // train your teammates
@@ -4596,6 +4602,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11364,4 +11371,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //FRENCH
+88 -7
View File
@@ -2483,6 +2483,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
STR16 pMilitiaString[] =
@@ -2584,6 +2586,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
// refer to above for comments
@@ -2646,6 +2650,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
// the contract options
@@ -2761,6 +2767,7 @@ STR16 pAssignMenuStrings[] =
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Training", // the merc is training
L"Miliz", // all things militia
L"Umzug", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2986,13 +2993,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Üben", // train yourself
L"Miliz", // train the town
L"Mobile Miliz",
L"Train workers", // TODO.Translate
L"Trainer", // train your teammates
L"Rekrut", // be trained by an instructor
L"Abbrechen", // cancel this menu
L"Üben", // train yourself
L"Mobile Miliz",
L"Train workers", // TODO.Translate
L"Trainer", // train your teammates
L"Rekrut", // be trained by an instructor
L"Abbrechen", // cancel this menu
};
STR16 pSquadMenuStrings[] =
@@ -4568,6 +4574,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11194,4 +11201,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //GERMAN
+88 -7
View File
@@ -2464,6 +2464,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2569,6 +2571,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2752,6 +2758,7 @@ STR16 pAssignMenuStrings[] =
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Si esercita", // the merc is training
L"Militia", // all things militia
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2978,13 +2985,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Allenati", // train yourself
L"Esercito", // train the town
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Allenatore", // train your teammates
L"Studente", // be trained by an instructor
L"Annulla", // cancel this menu
L"Allenati", // train yourself
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Allenatore", // train your teammates
L"Studente", // be trained by an instructor
L"Annulla", // cancel this menu
};
@@ -4586,6 +4592,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11373,4 +11380,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //ITALIAN
+88 -7
View File
@@ -2476,6 +2476,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2581,6 +2583,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2645,6 +2649,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2764,6 +2770,7 @@ STR16 pAssignMenuStrings[] =
L"Nasłuch", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Kapuś", // anv: snitch actions
L"Szkolenie", // the merc is training
L"Militia", // all things militia
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2988,13 +2995,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Praktyka", // train yourself
L"Samoobrona", // train the town
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Instruktor", // train your teammates
L"Uczeń", // be trained by an instructor
L"Anuluj", // cancel this menu
L"Praktyka", // train yourself
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Instruktor", // train your teammates
L"Uczeń", // be trained by an instructor
L"Anuluj", // cancel this menu
};
@@ -4597,6 +4603,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11386,4 +11393,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //POLISH
+88 -7
View File
@@ -2470,6 +2470,8 @@ STR16 pAssignmentStrings[] =
L"Учит рабочих",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2575,6 +2577,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Учит рабочих",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
L"Учит рабочих",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2758,6 +2764,7 @@ STR16 pAssignMenuStrings[] =
L"Радио", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Осведомитель", // anv: snitch actions
L"Обучение", // the merc is training
L"Militia", // all things militia
L"Носильщик", // move items
L"Укреплять", // fortify sector
L"Intel", // covert assignments // TODO.Translate
@@ -2982,13 +2989,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Практика", // train yourself
L"Ополчение", // train the town
L"Патрульные",
L"Рабочие", // Train workers
L"Тренер", // train your teammates
L"Ученик", // be trained by an instructor
L"Отмена", // cancel this menu
L"Практика", // train yourself
L"Патрульные",
L"Рабочие", // Train workers
L"Тренер", // train your teammates
L"Ученик", // be trained by an instructor
L"Отмена", // cancel this menu
};
@@ -4588,6 +4594,7 @@ STR16 pTransactionText[] =
L"Оплата услуг Цербер", // Flugente: PMC
L"Стоимость ремонта базы ПВО", // Flugente: SAM repair
L"Trained workers", // Flugente: train workers // TODO.Translate
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11366,4 +11373,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //RUSSIAN