Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+23 -8
View File
@@ -2470,6 +2470,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide",
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2575,6 +2577,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2639,6 +2643,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised",
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2755,9 +2761,10 @@ STR16 pAssignMenuStrings[] =
L"Patient", // the merc is receiving medical attention
L"Vehicle", // the merc is in a vehicle
L"Repair", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Radio Scan", // the merc is scanning for patrols in neighbouring sectors
L"Snitch", // anv: snitch actions
L"Train", // the merc is training
L"Militia", // all things militia
L"Get Item", // move items
L"Fortify", // fortify sector
L"Intel", // covert assignments
@@ -2982,13 +2989,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Practice", // train yourself
L"Militia", // train the town
L"Mobile Militia",
L"Train workers",
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Cancel", // cancel this menu
L"Practice", // train yourself
L"Mobile Militia",
L"Train workers",
L"Trainer", // train your teammates
L"Student", // be trained by an instructor
L"Cancel", // cancel this menu
};
@@ -4588,6 +4594,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia
};
STR16 pTransactionAlternateText[] =
@@ -11432,4 +11439,12 @@ STR16 szChatTextEnemy[] =
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //ENGLISH