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Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+88
-7
@@ -2464,6 +2464,8 @@ STR16 pAssignmentStrings[] =
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L"Train W.",
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L"Hide", // TODO.Translate
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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};
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@@ -2569,6 +2571,8 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Train workers",
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L"Hide while disguised", // TODO.Translate
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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};
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@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
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L"Train workers",
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L"Hide while disguised", // TODO.Translate
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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};
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@@ -2752,6 +2758,7 @@ STR16 pAssignMenuStrings[] =
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"Si esercita", // the merc is training
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L"Militia", // all things militia
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L"Get Item", // get items // TODO.Translate
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L"Fortify", // fortify sector // TODO.Translate
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L"Intel", // covert assignments // TODO.Translate
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@@ -2978,13 +2985,12 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Allenati", // train yourself
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L"Esercito", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Train workers", // TODO.Translate
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L"Allenatore", // train your teammates
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L"Studente", // be trained by an instructor
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L"Annulla", // cancel this menu
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L"Allenati", // train yourself
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L"Mobile Militia", // TODO.Translate
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L"Train workers", // TODO.Translate
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L"Allenatore", // train your teammates
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L"Studente", // be trained by an instructor
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L"Annulla", // cancel this menu
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};
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@@ -4586,6 +4592,7 @@ STR16 pTransactionText[] =
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L"Payment to Kerberus", // Flugente: PMC
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L"SAM site repair", // Flugente: SAM repair // TODO.Translate
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L"Trained workers", // Flugente: train workers
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L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -11373,4 +11380,78 @@ STR16 szIntelText[] =
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L"%s has been discovered, going to sector!",
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};
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STR16 szChatTextSpy[] =
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{
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L"... so imagine my surprise when suddenly...",
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L"... and did I ever tell you the story of that one time...",
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L"... so, in conclusion, the colonel decided...",
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L"... tell you, they did not see that coming...",
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L"... so, without further consideration...",
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L"... but then SHE said...",
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L"... and, speaking of llamas...",
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L"... there I was, in the middle of the dustbowl, when...",
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L"... and let me tell, those things chafe...",
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L"... you should have seen his face...",
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L"... which wasn't the last of what we saw of them...",
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L"... which reminds me, my grandmother used to say...",
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L"... who, by the way, is a total berk...",
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L"... also, the roots were off by a margin...",
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L"... and I was like, 'Back off, heathen!'...",
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L"... at that point the vicars were in oben rebellion...",
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L"... not that I would've minded, you know, but...",
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L"... if not for that ridiculous hat...",
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L"... besides, it wasn't his favourite leg anyway...",
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L"... even though the ships were still watertight...",
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L"... aside from the fact that giraffes can't do that...",
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L"... totally wasted that fork, mind you...",
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L"... and no bakery in sight. After that...",
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L"... even though regulations are clear in that regard...",
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};
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STR16 szChatTextEnemy[] =
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{
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L"Whoa. I had no idea!",
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L"Really?",
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L"Uhhhh....",
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L"Well... you see, uhh...",
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L"I am not entirely sure that...",
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L"I... well...",
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L"If I could just...",
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L"But...",
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L"I don't mean to intrude, but...",
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L"Really? I had no idea!",
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L"What? All of it?",
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L"No way!",
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L"Haha!",
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L"Whoa, the guys are not going to believe me!",
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L"... yeah, just...",
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L"That's just like the gypsy woman said!",
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L"... yeah, is that why...",
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L"... hehe, talk about refurbishing...",
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L"... yeah, I guess...",
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L"Wait. What?",
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L"... wouldn't have minded seeing that...",
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L"... now that you mention it...",
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L"... but where did all the chalk go...",
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L"... had never even considered that...",
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};
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STR16 szMilitiaText[] =
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{
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L"Train new militia",
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L"Drill militia",
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L"Doctor militia",
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L"Cancel",
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};
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#endif //ITALIAN
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