Added new assignments for training existing militia and doctoring them.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-04 21:20:38 +00:00
parent a95c4fd614
commit 82a2b6c2db
27 changed files with 1939 additions and 218 deletions
+88 -7
View File
@@ -2464,6 +2464,8 @@ STR16 pAssignmentStrings[] =
L"Train W.",
L"Hide", // TODO.Translate
L"GetIntel",
L"DoctorM.",
L"DMilitia",
};
@@ -2569,6 +2571,8 @@ STR16 pPersonnelAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2633,6 +2637,8 @@ STR16 pLongAssignmentStrings[] =
L"Train workers",
L"Hide while disguised", // TODO.Translate
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
};
@@ -2752,6 +2758,7 @@ STR16 pAssignMenuStrings[] =
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Si esercita", // the merc is training
L"Militia", // all things militia
L"Get Item", // get items // TODO.Translate
L"Fortify", // fortify sector // TODO.Translate
L"Intel", // covert assignments // TODO.Translate
@@ -2978,13 +2985,12 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Allenati", // train yourself
L"Esercito", // train the town
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Allenatore", // train your teammates
L"Studente", // be trained by an instructor
L"Annulla", // cancel this menu
L"Allenati", // train yourself
L"Mobile Militia", // TODO.Translate
L"Train workers", // TODO.Translate
L"Allenatore", // train your teammates
L"Studente", // be trained by an instructor
L"Annulla", // cancel this menu
};
@@ -4586,6 +4592,7 @@ STR16 pTransactionText[] =
L"Payment to Kerberus", // Flugente: PMC
L"SAM site repair", // Flugente: SAM repair // TODO.Translate
L"Trained workers", // Flugente: train workers
L"Drill militia in %s", // Flugente: drill militia // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -11373,4 +11380,78 @@ STR16 szIntelText[] =
L"%s has been discovered, going to sector!",
};
STR16 szChatTextSpy[] =
{
L"... so imagine my surprise when suddenly...",
L"... and did I ever tell you the story of that one time...",
L"... so, in conclusion, the colonel decided...",
L"... tell you, they did not see that coming...",
L"... so, without further consideration...",
L"... but then SHE said...",
L"... and, speaking of llamas...",
L"... there I was, in the middle of the dustbowl, when...",
L"... and let me tell, those things chafe...",
L"... you should have seen his face...",
L"... which wasn't the last of what we saw of them...",
L"... which reminds me, my grandmother used to say...",
L"... who, by the way, is a total berk...",
L"... also, the roots were off by a margin...",
L"... and I was like, 'Back off, heathen!'...",
L"... at that point the vicars were in oben rebellion...",
L"... not that I would've minded, you know, but...",
L"... if not for that ridiculous hat...",
L"... besides, it wasn't his favourite leg anyway...",
L"... even though the ships were still watertight...",
L"... aside from the fact that giraffes can't do that...",
L"... totally wasted that fork, mind you...",
L"... and no bakery in sight. After that...",
L"... even though regulations are clear in that regard...",
};
STR16 szChatTextEnemy[] =
{
L"Whoa. I had no idea!",
L"Really?",
L"Uhhhh....",
L"Well... you see, uhh...",
L"I am not entirely sure that...",
L"I... well...",
L"If I could just...",
L"But...",
L"I don't mean to intrude, but...",
L"Really? I had no idea!",
L"What? All of it?",
L"No way!",
L"Haha!",
L"Whoa, the guys are not going to believe me!",
L"... yeah, just...",
L"That's just like the gypsy woman said!",
L"... yeah, is that why...",
L"... hehe, talk about refurbishing...",
L"... yeah, I guess...",
L"Wait. What?",
L"... wouldn't have minded seeing that...",
L"... now that you mention it...",
L"... but where did all the chalk go...",
L"... had never even considered that...",
};
STR16 szMilitiaText[] =
{
L"Train new militia",
L"Drill militia",
L"Doctor militia",
L"Cancel",
};
#endif //ITALIAN