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Fix bug that prevented arms dealer inventory from restocking (#169)
if (numTotalItems.count(usItemIndex) == 1 ) would prevent dealers to reorder items if their current stock was zero
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@@ -493,15 +493,20 @@ void DailyCheckOnItemQuantities()
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if ( itemsAreOnOrder.count( usItemIndex ) == 0 )
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{
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ubMaxSupply = GetDealersMaxItemAmount( ubArmsDealer, usItemIndex );
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UINT16 halfSupply = (UINT16)(ubMaxSupply / 2);
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UINT16 itemsInStock = 0;
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if ( numTotalItems.count(usItemIndex) > 0 )
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{
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itemsInStock = numTotalItems[usItemIndex];
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}
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//if the qty on hand is half the desired amount or fewer
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if(numTotalItems.count(usItemIndex) == 1 && numTotalItems[ usItemIndex ] <= (INT32)( ubMaxSupply / 2 ) )
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if( itemsInStock <= halfSupply )
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{
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//determine if the item can be restocked (assume new, use items aren't checked for until the stuff arrives)
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if (ItemTransactionOccurs( ubArmsDealer, usItemIndex, DEALER_BUYING, FALSE ))
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{
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// figure out how many items to reorder (items are reordered an entire batch at a time)
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ubNumItems = HowManyItemsToReorder( ubMaxSupply, numTotalItems[ usItemIndex ] );
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ubNumItems = HowManyItemsToReorder( ubMaxSupply, itemsInStock);
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#ifdef JA2UB
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//if the dealer is betty, and we are to ADD the stuff instantly
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if( ubArmsDealer == ARMS_DEALER_BETTY && fInstallyHaveItemsAppear &&
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