- MP: Moved the FOV (friendly players share same field of view) to a define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV (currently disabled)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-04-30 16:26:49 +00:00
parent 22a18ec262
commit 82dec9404c
5 changed files with 72 additions and 19 deletions
+11 -1
View File
@@ -1114,7 +1114,10 @@ void recieveHIRE(RPCParameters *rpcParameters)
pSoldier->bSide=0; //default coop only
gTacticalStatus.Team[MercCreateStruct.bTeam ].bSide=0;
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
pSoldier->bVisible = 1;
#endif
if(MercCreateStruct.ubProfile==SLAY)//slay
{
@@ -1125,16 +1128,23 @@ void recieveHIRE(RPCParameters *rpcParameters)
if(cGameType==MP_TYPE_DEATHMATCH)//all vs all only
{
pSoldier->bSide=1;
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
pSoldier->bVisible = 0;
#endif
gTacticalStatus.Team[MercCreateStruct.bTeam ].bSide=1;
}
if(cGameType==MP_TYPE_TEAMDEATMATCH) //allow teams
{
if(sHireMerc->team != TEAM)
{
pSoldier->bSide=1;
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
pSoldier->bVisible = 0;
#endif
gTacticalStatus.Team[MercCreateStruct.bTeam ].bSide=1;
}
}