- MP: Moved the FOV (friendly players share same field of view) to a define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV (currently disabled)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-04-30 16:26:49 +00:00
parent 22a18ec262
commit 82dec9404c
5 changed files with 72 additions and 19 deletions
+31 -15
View File
@@ -917,9 +917,11 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
if(gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)
RadioSightings(pSoldier,EVERYBODY, MILITIA_TEAM);
//haydent
if(is_networked && pSoldier->bSide == 0 && pSoldier->bTeam != OUR_TEAM)
RadioSightings(pSoldier,EVERYBODY, OUR_TEAM);
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if(is_networked && pSoldier->bSide == 0 && pSoldier->bTeam != OUR_TEAM)
RadioSightings(pSoldier,EVERYBODY, OUR_TEAM);
#endif
//ddd}
// if it's our local player's merc
@@ -1424,13 +1426,15 @@ void EndMuzzleFlash( SOLDIERTYPE * pSoldier )
}
*/
//ddd{
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if(is_networked && pSoldier->bSide == 0)
{
//stay visible
}
else
#endif
{
if(gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)
{ if ( pSoldier->bTeam != gbPlayerNum && pSoldier->bTeam != MILITIA_TEAM )
@@ -1442,8 +1446,9 @@ else
pSoldier->bVisible = 0; // indeterminate state
}
}//haydent
//ddd}
for (uiLoop = 0; uiLoop < guiNumMercSlots; uiLoop++)
{
pOtherSoldier = MercSlots[ uiLoop ];
@@ -1485,8 +1490,12 @@ else
}
//ddd}
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if(is_networked && pOtherSoldier->bSide == 0 && pOtherSoldier->bTeam != OUR_TEAM)pSoldier->bVisible = TRUE; // yes, still seen
if(is_networked && pOtherSoldier->bSide == 0 && pOtherSoldier->bTeam != OUR_TEAM)
pSoldier->bVisible = TRUE; // yes, still seen
#endif
}
}
}
@@ -1848,13 +1857,16 @@ void HandleManNoLongerSeen( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOpponent, INT
pOpponent->bVisible = 0;
}
*/
//ddd{
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if(is_networked && pSoldier->bSide == 0)
{
//stay visible
}
else
#endif
{
if(gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)
{ if ( (pSoldier->bTeam == gbPlayerNum || pSoldier->bTeam == MILITIA_TEAM) && !(pOpponent->bTeam == gbPlayerNum || pOpponent->bTeam == MILITIA_TEAM ) )
@@ -1865,7 +1877,6 @@ else
if ( pSoldier->bTeam == gbPlayerNum && pOpponent->bTeam != gbPlayerNum )
pOpponent->bVisible = 0;
}
//ddd}
}//haydent
}
}
@@ -2656,8 +2667,11 @@ else
SEE_MENT = TRUE;
}
//haydent
if((is_networked && pSoldier->bSide == 0 && pSoldier->bTeam != OUR_TEAM) && (pOpponent->bVisible <= 0))SEE_MENT = TRUE;
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if((is_networked && pSoldier->bSide == 0 && pSoldier->bTeam != OUR_TEAM) && (pOpponent->bVisible <= 0))
SEE_MENT = TRUE;
#endif
//ddd}
@@ -2840,14 +2854,16 @@ void OtherTeamsLookForMan(SOLDIERTYPE *pOpponent)
pOpponent->bVisible = 0;
}
*/
//ddd{
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
//haydent
if(is_networked && pOpponent->bSide == 0)
{
//stay visible
}
else
#endif
{
if(gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)
@@ -2863,7 +2879,6 @@ else
}//haydent
//ddd}
#ifdef TESTOPPLIST
DebugMsg( TOPIC_JA2OPPLIST, DBG_LEVEL_3,
String("OTHERTEAMSLOOKFORMAN ID %d(%S) team %d side %d",pOpponent->ubID,pOpponent->name,pOpponent->bTeam,pOpponent->bSide ));
@@ -3353,14 +3368,15 @@ void BetweenTurnsVisibilityAdjustments(void)
{
if (pSoldier->bActive && pSoldier->bInSector && pSoldier->stats.bLife)
{
//ddd{
BOOLEAN SEE_MENT = FALSE;
#ifdef ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
if(is_networked && pSoldier->bSide == 0)//haydent
{
//stay visible
}
else
#endif
{
if (gGameExternalOptions.bWeSeeWhatMilitiaSeesAndViceVersa)
@@ -3372,7 +3388,7 @@ void BetweenTurnsVisibilityAdjustments(void)
}
}//haydent
//ddd}
/*comm by ddd
#ifdef WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA
if (!PTR_OURTEAM && pSoldier->bTeam != MILITIA_TEAM)