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- changed tool tip for magazines
- added limited vision from Lesh - bug fix: CTD in SaveAirRaidInfoToSaveGameFile when saving game git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-17
@@ -1332,23 +1332,23 @@ BOOLEAN SaveAirRaidInfoToSaveGameFile( HWFILE hFile )
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sAirRaidSaveStruct.iNumFrames = giNumFrames;
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if( gpRaidSoldier )
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{
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sAirRaidSaveStruct.bLevel = gpRaidSoldier->bLevel;
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sAirRaidSaveStruct.bTeam = gpRaidSoldier->bTeam;
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sAirRaidSaveStruct.bSide = gpRaidSoldier->bSide;
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sAirRaidSaveStruct.ubAttackerID = gpRaidSoldier->ubAttackerID;
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sAirRaidSaveStruct.usAttackingWeapon = gpRaidSoldier->usAttackingWeapon;
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sAirRaidSaveStruct.dXPos = gpRaidSoldier->dXPos;
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sAirRaidSaveStruct.dYPos = gpRaidSoldier->dYPos;
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sAirRaidSaveStruct.sX = gpRaidSoldier->sX;
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sAirRaidSaveStruct.sY = gpRaidSoldier->sY;
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sAirRaidSaveStruct.sGridNo = gpRaidSoldier->sGridNo;
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sAirRaidSaveStruct.sRaidSoldierID = MAX_NUM_SOLDIERS - 1;
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// sAirRaidSaveStruct.sRaidSoldierID = gpRaidSoldier->ubID;
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}
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else
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// if( gpRaidSoldier )
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// {
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// sAirRaidSaveStruct.bLevel = gpRaidSoldier->bLevel;
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// sAirRaidSaveStruct.bTeam = gpRaidSoldier->bTeam;
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// sAirRaidSaveStruct.bSide = gpRaidSoldier->bSide;
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// sAirRaidSaveStruct.ubAttackerID = gpRaidSoldier->ubAttackerID;
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// sAirRaidSaveStruct.usAttackingWeapon = gpRaidSoldier->usAttackingWeapon;
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// sAirRaidSaveStruct.dXPos = gpRaidSoldier->dXPos;
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// sAirRaidSaveStruct.dYPos = gpRaidSoldier->dYPos;
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// sAirRaidSaveStruct.sX = gpRaidSoldier->sX;
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// sAirRaidSaveStruct.sY = gpRaidSoldier->sY;
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// sAirRaidSaveStruct.sGridNo = gpRaidSoldier->sGridNo;
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//
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// sAirRaidSaveStruct.sRaidSoldierID = MAX_NUM_SOLDIERS - 1;
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//// sAirRaidSaveStruct.sRaidSoldierID = gpRaidSoldier->ubID;
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// }
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// else
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sAirRaidSaveStruct.sRaidSoldierID = -1;
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