updated gun range in tooltips from "unmodified/modified" to "modified(unmodified)"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-05-28 17:22:16 +00:00
parent a3cb1f39ef
commit 935432b325
+2 -2
View File
@@ -7355,7 +7355,7 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
//Info for weapons
if ( Item[ usItem ].usItemClass == IC_GUN && !Item[usItem].rocketlauncher && !Item[usItem].rocketrifle )
{
swprintf( (wchar_t *)pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d / %d\n%s %s\n%s %1.1f %s",
swprintf( (wchar_t *)pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
ItemNames[ usItem ],
AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
sValue,
@@ -7364,8 +7364,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
gWeaponStatsDesc[ 11 ], //Damage String
GetDamage(pObject),
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ usItem ].usRange, //Gun Range
GunRange( pObject ), //Modified Range
Weapon[ usItem ].usRange, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
apStr, //AP's
gWeaponStatsDesc[ 12 ], //Weight String